All Posts By battlefieldseries

Kann gestohlenes Handy verfolgt werden?

Verwendung von Mobiltelefonen:

Mit technologischen Verbesserungen wird die heutige Zivilisation ohne die Existenz von Mobiltelefonen unmöglich. Stellen Sie sich Ihren Tag ohne Mobiltelefon vor, Sie können Ihre Arbeit im Notfall nicht erreichen, Sie können Ihren Kunden nicht rechtzeitig treffen, wenn Sie unterwegs sind, oder Ihr Geschäft kann ohne die Verwendung von Mobiltelefonen völlig hängen bleiben. Manchmal leiden Sie unter einer der oben genannten Situationen, da Sie Ihr Telefon verloren haben oder von jemandem gestohlen werden können. Wenn Ihre Handys von jemandem gestohlen werden, sollten Sie nicht leer denken. Stattdessen sollten Sie die nächsten Schritte unternehmen, um Ihr Mobiltelefon herauszufinden. Welche Schritte müssen Sie unternehmen, um Ihr Mobiltelefon zu finden?

Wie hilft die IMEI-Nummer beim Tracking?

Die einfachste Möglichkeit, Ihre Handynummer zu verfolgen, ist die Verwendung der IMEI-Nummer. IMEI steht für International Mobile Equipment. Dies ist eine eindeutige Identifikationsnummer, mit der Sie herausfinden können, wo sich Ihr Mobiltelefon befindet. Diese Art der Nachverfolgung funktioniert für globale Systeme für Mobiltelefone (GSM), netzbasierte Wideband Division Multiple Access (WCDMA) -Telefone oder Satellitentelefone. Die IEMI-Nummer ist im Akkufach des Telefons sichtbar. Wenn Sie * # 06 # eingeben, wird die IMEI-Nummer Ihres Telefons mit 14 bis 15 Ziffern sofort angezeigt. Wenn Sie Ihr Mobiltelefon verloren haben oder von jemandem gestohlen wurden, kann die IMEI-Nummer dazu verwendet werden, den Dienst Ihres Mobiltelefons zu sperren. Daher kann der Dieb auch nach dem Wechseln der SIM-Karte nicht auf Ihr Mobiltelefon zugreifen.

Handy Locator Software:

Wenn Sie Ihr Mobiltelefon verloren oder von jemandem gestohlen haben, können Sie sich verletzen. Um diese Probleme zu lösen, haben mobile Hersteller viel Geld und Mühe in die Forschung und Entwicklung investiert, um verlorene Mobiltelefone zu finden. Die Software zum Auffinden von Mobiltelefonen ist das Ergebnis einer solchen Anstrengung. Mit dieser Software können Sie den Standort Ihres Mobiltelefons leicht finden. Manchmal verpassen Sie möglicherweise, Ihr Mobiltelefon zu sperren und es wird auch gestohlen. In einer solchen Situation können Sie eine Nachricht über die Tracking-Anwendung senden, um Ihr Gerät zu sperren. Wenn Sie Ihr Mobiltelefon gefunden haben, können Sie es mithilfe der Software leicht entsperren. gpshandyorten.de ist eine solche Software, mit der Sie Ihr Telefon innerhalb weniger Sekunden leicht finden können.

Wenn Sie feststellen, dass sich Ihr Mobiltelefon näher befindet, können Sie mithilfe der Tracking-Software einen Klingelton erzeugen, um den Standort zu ermitteln. Diese Funktion ist bei allen Smartphones möglich. Wenn Ihr Mobiltelefon durch Diebstahl verloren gegangen ist oder gestohlen wurde, sollten Sie sich daher keine Gedanken darüber machen, anstatt nach einer Option wie Tracking-Software zu suchen, um den Standort Ihres Mobiltelefons herauszufinden.

Battlefield 5 – EA bestätigt neuen Serienteil für 2018

In der vergangenen Nacht hat EA die aktuellen Quartalszahlen vorgestellt, von – sehr guten – Verkaufszahlen für Battlefield 1 gesprochen und ganz nebenbei und fast unbeachtet im anschließenden Investorencall auch noch den Release eines neuen Battlefield-Teils für 2018 angekündigt. Genauer gesagt: Auf die Frage, was Serienfans 2018 erwarten sollen, wurde von EA-Boss Andrew Wilson neben neuem Content und fortgesetztem Support für den aktuellen Serienteil auch der Release eines neuen Battlefield bestätigt.

ORIGIN ACCESS – GET MASS EFFECT TRILOGY, TRINE & CO. & OTHER PUBLISHER’S GAMES

Since the start of Origin Access, the subscription service has been constantly expanded on the PC. The Vault’s collection of titles available to subscribers has already grown to 19 games . Next Wednesday, the collection is now again further increased : Whole six new games will then be available for players who pay four euros a month. The six titles are Mass Effect, Mass Effect 2 and Mass Effect 3, Trine and Trine 2 and Peggle.

In other words, one of the most legendary universes in the world will be playable for anyone who pays four euros for a month – Mass Effect is rightly considered one of the most important games ever. Incidentally, the six titles are in good company: Battlefield 3, Battlefield 4 (with Premium), Battlefield Hardline (with Premium), Titanfall, the “Dragon Age” trilogy, the “Dead Space” trilogy and several other games are already available , In addition, paying subscribers get a 10 percent discount on everything and have exclusive previews before release .

In other words, Origin Access is in the process of developing into an ever-better offer and once again offers games from other publishers with both Trine titles. Also interesting: According to EA, the subscription offer on PC and Xbox One are a real success and you get regularly requests from many publishers and developers who want to see some older titles added to the Vault.

Battlefield 1 – Easter patch will be released tomorrow

What’s better than getting a new update for Battlefield 1 just before Easter? And a few things come to mind; bad news is the announcement but definitely not. As usual, the patch comes with a one-hour downtime – on the PC it starts at 9:00; the Playstation 4 will follow at 10:00 and the Xbox One gets the update from 11:00.

Details about the download or the content are currently missing and should be submitted later in the course of the Tuesday. However, it can be assumed that there will be new weapon variants and various fixes.

BATTLEFIELD 1 – NEXT PATCH BRINGS NEW WEAPON VARIANTS & MORE

Some time ago the Battlefield 1 Community Test Environment went offline and the tenor in the community was clear: that was the support for the current series part. Of course, the headline has revealed that this is not the case – the Community Test Environment is back , bringing with it several changes and fixes, as well as eight new weapon deviants. And we summarize what you should know …

  • Volga River : There are changes in operations on Volga River.
  • Eight new weapon variants : With Sjögren Inertial Slug, Ribeyrolles 1918 Optical, Submachine Gun M1912 / P.16 Experimental, M1917 Patrol Carbine, Type 38 Arisaka Patrol, Carcano Patrol Carbine, Ross MkIII Infantry and M1917 Enfield Silenced, there are eight new weapon variants.
  • Fixes : There are several small adjustments and fixes.

A timing for the patch does not exist yet. If you feel like it, you can test the new weapon variants and fixes in the PC Community Test Environment.

BATTLEFIELD 5 – RUMOR: 7 FACTIONS, 10 MAPS, CLASSES & CO.

If the official information about Battlefield 5 is missing, we will have to make do with rumors. And so, as a synopsis of everything, according to the player who predicted Battlefield 1 correctly, more or less completely corresponds to the truth. What else do you want – apart from official information and holidays – more?

 

  • Seven factions : With the United Kingdom, the United States, French resistance fighters, Germany, Italy, Russia and Japan, there will be seven factions to start.
  • Ten maps : There should be 10 maps to start.
  • Four classes : The well-known class setup – healing Medic, support with LMG and ammunition, engineer with rocket launcher and sniper – should come back.
  • Premium : DICE is supposed to put on premium again. There are supposed to be microtransactions that only bring optical things.
  • Customizable weapons : There will be customizable weapons again. The variants should once again belong to the past.
  • All Kits : weapons available for all classes should come back.
  • Customization : Customizable characters should come into play. There should be variants for the factions.
  • Modes : Both operations and incursions will be available for launch.

BATTLEFIELD 5 – EA PROMISES INNOVATION, BETTER TECHNOLOGY AND INNOVATIONS

No one knows exactly what the October confirmed Battlefield 5 will be for a game; However, EA did get some information from an investor telephone conference. The publisher promises “innovation on every level, incredible stories and stunning graphics,” and has also talked about DLC, microtransactions and – of course – PlayerUnkown’s Battleground. And we summarize what you need to know …

  • A bouquet of superlatives : Official details on the setting, the gameplay and Co. are not yet known; nonetheless, DICE has great promises. There will be “innovation at every level, incredible stories, stunning looks and every fan-pleasing gameplay”. Apart from the small – and not surprising – reference to a single player similar statements have been made many times. (And mostly kept, even if there were enough problems …)
  • Battlefield is to blame! You may already have noticed that Anthem – you remember: huge open levels, superhero suits, gorgeous looks, and stuff – moved from fall 2018 to early 2019. EA has now confirmed that they deliberately chose Battlefield 5 for the move.
  • DLC and Microtransactions : There is no perfect way to post-release content – the problem with DLC is that the community is split; The problem with microtransactions is that the tempo for unlocks quickly gets under constant fire. A definitive statement from EA about DLC or micro-transactions for Battlefield 5 is therefore not; EA boss Andrew Wilson, however, has called the importance of more content after launch and the problem of separation. It does not make you quite so smart; the statements, however, seem to go a little bit away from premium.
  • And comparisons with PlayerUnknown’s Battleground : An investor has also briefly raised PlayerUnknown’s Battleground. For DICE and EA, this is not an issue in the field of Battlefield 5: While you look at the tophit of course regarding gunplay, maps and some ideas, you will not just build a copy.

BATTLEFIELD 1 – HAS MORE THAN 25 MILLION PLAYERS

Suitable for today’s investor conference, EA official figures and information published . And while some of it is quite unspeakable or meaningless, there are at least real and hard numbers for Battlefield 1: More than 25 million players have made one or the other round in the current Battlefield since the release. Thus, the current series part sets the record of Battlefield 3 from yesteryear.

Of course, that says nothing about the current numbers of players or the still partially existing problems (admin functions on private servers …). Since October, however, over 1.5 million new players have joined and the number is nonetheless more than just impressive. And of course you can not write anything more – if EA has something interesting to tell you about the new Battlefield, we’ll tell you in newsletters, of course …

Battlefield 1 – Morgen ist Patch Patch-Tag: Januar-Update, Turning Tides, neue Waffenbalance & Mehr

Eigentlich wissen wir schon seit letzter Woche alles zum Januar-Patch von Battlefield 1, mit dem Morgen auch zeitgleich der zweite Teil des „Turning Tides“-DLCs veröffentlicht wird. Weil die Nachricht zum Patch-Tag aber erstens Tradition hat, zweitens sowieso wenig große Dinge passieren und es drittens nichts schöneres als eine umfassende Übersicht über zentrale Änderungen, Neuerungen und Inhalte ist, bewerfen wir euch genau hier und jetzt mit der traditionellen Patch-Nachricht zum Januar-Update.

  • Eine Frage der Timings: So wie gewohnt gibt es eine zweistündige Downtime je Plattform. Der PC startet um 9:00 Uhr, um 11:00 folgt die Playstation 4 und um 13:00 Uhr endet der Patch-Wahnsinn auf der Xbox One.
  • Der zweite Teil von Turning Tides: DICE veröffentlicht den zweiten – und auch letzten – Teil von Turning Tides für Premium-Besitzer. Neben dem neuen Coastal Airship und den Royal Marines als neuer Fraktion gibt es zwei neue Maps, nachdem die Waffen bereits im Dezember mit den ersten zwei Maps erschienen sind.
    • Heligoland Bight: Rund um Helgoland gibt es die bisher größten Seeschlachten in Battlefield 1. Schlachtschiff versus Schlachtschiff, zwei Zerstörer je Team und dazu diverse Inseln und noch mehr Action – DICE legt den Fokus erstmals nahezu komplett auf Boote und Schiffe, während Infanterie und Luftwaffe deutlich weniger wichtig sind.
    • Zeebrugge Raid: Zeebrugge Raid zu beschreiben geht eigentlich einfach – es ist ein querliegendes Operation Métro mit teilweise mehreren Ebenen, Bunkern und rundherum Seeschlachten, während sich drüber Flugzeuge bekämpfen. Ach ja: Und es ist Nacht.
  • Die neue Waffenbalance: Die seit langer Zeit in Arbeit befindliche neue Waffenbalance kommt ins Spiel. Prinzipiell hat DICE die Anzahl der benötigten Kugeln für Abschüsse gerade auf größere Distanzen bei den meisten Waffen reduziert. Außerdem wurden SMGs mit mehr Rückstoß ausgestattet, LMGs sind nicht mehr ganz so schnell zu zoomen und wer in Minen sprintet, erleidet nun den doppelten Schaden. Mehr Details dazu findet ihr hier.
  • Fahrzeuge anpassen: Man kann nun Fahrzeuge und -Fahrzeugkits auswählen, ohne dass ein Fahrzeug verfügbar sein muss. (Und wir haben nur über ein Jahr darauf gewartet…)
  • User Interface anpassen: Alle Farben im User Interface sind nun beliebig anpassbar.

BATTLEFIELD 5 – LEAK: FOUR FACTIONS, TEN MAPS, WAR STORIES & MORE

Do you remember the Leaker who had correctly predicted Battlefield 1 and then revealed Battlefield Bad Company 3 as the next Battlefield and a Battlefield in World War II (which we still call Battlefield 5 …) for 2018? Exactly this Youtuber has now done an interview with another Youtuber, in which he has betrayed more information on factions, weapons, the development status, the single player and Co. (And made sure that we have to interrupt our holiday for a short time, but okay …)

  • Developmental state : The new Battlefield was ready in December for the first time for real Playtests.
  • Title : So far no official title is known. It could be Battlefield 1944 or another game.
  • Premium : While there will be no microtransactions (aside from visuals like in Battlefield 1), DICE will again offer premium. Unlike Battlefront 2, DICE uses DLCs again.
  • Four factions : Germany, the Soviet Union, the Japanese and the US will be the first four fractions.
  • Faction-specific weapons : Some weapons are faction-specific until unlocked for all factions.
  • Four classes : With Assault, Engineer, Support and Recon return four familiar classes. The available weapons, however, may differ from the last titles. However, there will be no class called Medic – as in Battlefield 1.
  • Once the whole war : While the singleplayer focuses on a rather brief section of World War II, there will be content and battlefields throughout the war in multiplayer.
  • Prototypes : DICE will again use prototypes that actually exist; but they were never used extensively.
  • The Gunplay : The gunplay will be based on Battlefield 1. Bullet Deviation and Co. will partly come back and also the strongly separated weapons will give it back.
  • The Maps : Operations on D-Day, Berlin, the Eastern Front and Co. are settings that you can expect for the maps. The battlefields will often be big and open again, although there are smaller maps. All in all, ten maps are used for the launch.
  • Customization : Due to its authenticity, customization will not be completely absurd. Weapons and characters, however, will be adaptable in a realistic context, which is aimed primarily at weapons skins and Soldier skins.
  • No bayonet attack : There are no more bayonet charges, although bayonets can still be used for melee attacks.
  • Melee System : The Melee system will be very similar to Battlefield 1.
  • Vehicles : There are transport boats, tanks, transport vehicles, airplanes (which are much faster and more modern than in Battlefield 1) and virtually everything you can expect. However, horses are missing.
  • Selfish Tank : The tanks will again be in the style of the older games, where the driver controls and can use primary and secondary weapons. The self-repair for the driver, however, is missing after it was first available in Battlefield 1.
  • Customizable Vehicles : Vehicles will be much more customizable than Battlefield 1. Instead of presets, you can choose different upgrades, such as in Battlefield 3 and Battlefield 4.
  • War Stories are coming back : The War Stories from Battlefield 1 – where you took over individual characters for the duration of a mission in a completed story – will come back. However, the individual stories will no longer be separated, but linked together.
  • The good guys play : The majority of the war stories – or all – will play from the point of view of the Allies.
  • No Swastikas and Gore : More Gore than in the last titles or Swastikas are not planned.

BATTLEFIELD 1 – PROGRESS FOR ALL MEDALS, AUTOMATIC GASMASK & SUEZ FRONTLINES

Some time ago, DICE released a first changelog version of Battlefield 1’s November patch , which included fixes and various detail enhancements. Now, the overview of the upcoming changes has been extended and adjusted, so we also have a lot of news on further adjustments and innovations for you. Anyone who wants to work more than a medal should be just as happy as players who do not want to press a button after an unfortunate spawn or want to play the Suez in frontlines. The newly added changes can be found right here …

  • Suez Frontlines : The Frontlines variant of Suez will be released in November. DICE revised the capture points and moved B and D.
  • Back to the spawnscreen : If the spawning player dies between spawning and landing on the ground, you will be returned directly to the spawnscreen.
  • All medals : You can now progress to the top of all five medals available, instead of just advancing on a single selected medal.
  • New Scout Opportunities : The Scout can now place two Tripwire Mines of each variant – available are Gas, Incendiary and High Explosive.
  • Stable Type : When taken, there are fewer camera shakes. For this purpose, the visibility is less restricted.
  • Less smoke and muzzle fire: muzzle fire and smoke on semi-automatic weapons, chauchat and ribeyrolles have been reduced.
  • Automatic gas mask : When spawning in gas, the gas mask is now set automatically.
  • Automatic parachute : The parachute is automatically activated when there is a spawn in the air.
  • Right weapon : The Mosin-Nagant M91 is now the new standard weapon of the Red and White Army in Custom Games.
  • No Flamethrower : In Team Deathmatch there are no flamethrowers on Argonne Forest anymore.

BATTLEFIELD 1 – WEAPON ASSIGNMENTS & GAMEPLAY OF TURNING TIDES WEAPONS

At least half of the maps and a whole bunch of weapons from Battlefield 1’s “Turning Tides” DC will be released in December . Thanks to the tests in the Community Test Environment, there is now not only the information about which six weapons you can unlock and what the – about, as balance changes are of course still possible … – but also what assignments for the first real submachine gun of World or a sniper rifle for close combat must do. Multikills, mad screwdrivers and naked hatred for all swimmers will be part of December’s standard repertoire for all players …

  • M1917 Trench Carbine : The full-blown version of the pilot’s weapon is the DLC’s first new Assault weapon and a fairly average addition to the Assault class. To get the new weapon you have to score 25 headshots with the Automatico 1918 Storm and get ten multikills.

  • Submachine gun M1912 / P.16 : This is one of two new weapons for the Assault and incidentally also the first real submachine gun in the world. In order to get the weapon with the very high rate of fire – which is balanced by a small magazine and a short range – you must achieve 50 fences with the Mauser M1917 Trench Carbine and destroy five boats with Rocket Guns.

  • Farquhar Hill : There is a new semi-automatic rifle for the Medic with a fairly large magazine, medium damage and a fairly average rate of fire. There are two variants planned.

    • Stability : For the Stability variant – which is also good to use on the move – you have to score 50 kills with the M1907 SL Trench and revive ten competitors in one round.

    • Range : The range version is better to use distance and is also more accurate. For this variant you need 25 headshots with the Mondragon Sniper and 15 kills of floating enemies with the Medic’s Selfloading Rifles.

  • M1917 MG : The famous machine gun will be available in two variants in Battlefield 1 in the future. Both versions will come with a 250-round magazine and should perform very well in the fight against aircraft and in the defense of bottlenecks. The long firing time to overheating is balanced by a fairly low rate of firing.

    • Low Weight : You get the standard version for 50 kills with the BAR 1918 Trench. However, causing 200 damage with the wrenches on enemy vehicles is likely to be a little more difficult.

    • Telescopic : The rifle-equipped version of the Brwoning is available for 50 kills with the Huot Leightweight and 300 points for suppression.

  • Carcano M91 Carbine : The Carcano is one of two sniper rifles and the rather average standard variant. To get the sniper rifle you have to score 50 kills with the M.95 Carabine rifle and destroy five explosive devices.

  • Type 38 Arisaka : The Arisaka is a sniper rifle with a very high fury rate and a focus on short-range combat. To unlock the weapon, you must achieve 25 countersniping kills and eliminate 10 enemies in boats with sniper rifles

Battlefield 1 – Turning Tides erscheint zweigeteilt; bringt zwei Fraktionen & Gameplay

Ab Morgen wird man Turning Tides im Battlefield 1 Community Test Environment erstmals spielen und testen könenn. Bereits heute gibt es Details, Informationen, erstes Gameplay und Timings. So wird man Morgen nur untexturierte erste Varianten von zwei Maps spielen können; die Entwickler vergessen auf der offiziellen Seite knallhart eine zweite neue Fraktion, insgesamt sechs neue Waffen wurden bisher enthüllt und auch sonst gibt es noch viele neue Details und Neuigkeiten wie Conquest Assault, eine Flugabwehrwaffe für Infanterie und Mehr. Und wir fassen zusammen, was man wissen muss und beerdigen wohl unseren Traum von Kletterhaken…

  • Frühe Version: Die im unten eingebundenen Gameplay-Video gezeigten Szenen sind identisch mit der Version, die ab Morgen im Community Test Environment getestet werden kann. Viele Texturen fehlen auf der Mapversion noch – die aus Whiteboxes bestehende Variante erlaubt es den Devs, schnell umfassende Änderungen durchzuführen; die Optik ist aber dementsprechend nur schwer zu bewerten. Dazu fehlt natürlich viel Deckung.
  • Zweigeteilter Release: DICE wird Turning Tides in zwei Etappen veröffentlichen. Bereits im Dezember erscheinen zwei neue Maps, eine neue Operation, sechs neue Waffen, zwei neue Nahkampfwaffen, eine neue Eliteklasse, zwei neue Vehikel, Conquest Assault als neuer Modus sowie neue Servcie Assignments, Spezialisierungen und Auszeichnungen. Im Januar folgen dann zwei weitere Maps und die British Roayal Marines als neue Fraktion.
  • Leider vergessen: DICE erwähnt die ANZAC-Truppen nicht, obwohl genau die auf den ersten zwei neuen Maps kämpfen. Warum Australier und Neuseeländer nicht als eigene Fraktion benannt werden, ist bisher unbekannt – es gibt insgesamt vier neue Charaktermodelle.
  • Conquest Assault: In Conquest Assault startet ein Team ohne Flaggen, dafür aber mit 250 Tickets. Die Gegner können dafür alle Flaggen verlieren – ist der letzte Spieler der Verteidigerseite gefallen und sind alle Flaggen in Feindeshand, dann ist die Runde vorbei.
  • Cape Helles: Cape Helles ist eine der zwei im Dezember kommenden und ab morgen spielbaren Maps. Das Schlachtfeld konzentriert sich dabei auf die Landeoperation der Briten und ANZAC-Truppen in Galipoli. Im Conquest starten die Briten ohne Flaggen und haben nur Boote und Flugzeuge zur Verfügung. Am Strand gibt es mächtige Abwehrgeschütze (wie man sie von Albion kennt); im Moment sind die aber noch nicht wirklich funktionsfähig.
  • Achi Baba: Achi Baba spielt ebenfalls auf Galipoli, konzentriert sich aber auf reine Infanteriegefechte. Fahrzeuge sucht man hier bisher quasi vergeblich; stattdessen dominieren Gefechte in hügeligen Gebieten inklusive einiger Flaschenhälse und Schluchten. Warum DICE in einem sonst auf Seeschlachten oder Landeoperationen setzenden DLC eine reine Infanterie-Map anbietet ist – abgesehen von der Einbindung in die neue Gallipoli-Operation – bisher nicht bekannt.
  • Da fehlen doch Fahrzeuge: Im Dezember wird es definitiv den neuen L-Class Zerstörer und das C-Class Airship geben. Die Vehikel werden also auf einer oder beiden neuen Maps zum Einsatz kommen; fehlen im aktuellen Build allerdings noch komplett.
  • Helgoland Blight: Die im Januar erscheinende Map konzentriert sich auf die Gefechte rund um Helgoland zwischen Briten und Deutschen. Gekämpft wird in der Luft, zur See und am Land.
  • Zeebrugge: Die Briten überfallen den von Deutschland besetzten belgischen Hafen im Sturm inklusive hoher Wellen. Wieder wird es Gefechte zur See, in der Luft und in „Close Quarters“-Umgebungen geben.
  • Neue Eliteklasse: Der Infiltrator ist die neue Eliteklasse. Als Spieler kann man damit schneller sprinten, Artillerieschläge herbeirufen und Spawnbeacons für das eigene Team platzieren.
  • Neuer Zerstörer: Der L-Class Zerstörer bietet Platz für vier Spieler. Die vier Spieler haben Zugriff auf Konen, Torpedoes, Luftabwehrgeschütze und Minen. Bei dem Vehikel handelt es sich übrigens explizit nicht um einen Behemoth.
  • Neues Luftschiff: Auch das neue C-Class Airship ist kein Behemoth. An Bord werden ebenfalls insgesamt vier Mann Platz finden um Feinde am Boden bekämpfen zu können.
  • Neue Luftabwehr: Es gibt eine neue Luftabwehrvariante. Dabei feuert man eine andere Version der Rocket Gun ab; das Geschoss verhält sich aber wie  Flakmunition und explodiert in der Nähe von Flugzeugen oder beim Aufschlag.
  • Kein Gekletter: Der Kletterhaken wird laut der offiziellen Website nur eine Nahkampfwaffe sein.
  • M1917 Trench Carbine: Eine neue Version der Pilotenwaffe wirkt aktuell wie eine recht durchschnittliche Erweiterung für die Assault-Klasse.
  • Maschinenpistole M1912/P.16: Die Maschinenpistole für den Assault bietet eine extrem hohe Feuerrate. Dafür gibt es allerdings nur eine geringe Reichweite und ein kleines Magazin.
  • Farquhar-Hill: Der Medic bekommt eine neue halbautomatische Waffe mit einem recht großen Magazin und mittelhohem Schaden sowie einer recht durchschnittlichen Feuerrate.
  • M1917 MG: Das Browning LMG bietet 250 Schuss im Magazin, eine sehr lange Feuerzeit bis zum Überhitzen und eine recht niedrige Feuerrate.
  • Carcano M91 Carbine:Die Carcano ist eines von zwei Scharfschützengewehren und dabei die eher durchschnittliche Standardvariante.
  • Type 38 Arisaka: Die Arisaka ist ein Scharfschützengewehr mit hoher Feurrate und einem Fokus auf Gefechte auf kurze Distanz.

BATTLEFIELD 1 INCURSIONS – NETCODE TESTED, EVEN TOPS COUNTERSTRIKE

Currently, the alpha weekend of Battlefield 1 Incursions is slightly under the radar – between the finished beta of Star Wars Battlefront 2, the October patch for Battlefield 1, information on the “Turning Tides” -DLC with a new faction, naval battles and Enterhaken is the test variant of the first truly designed as an eSports content Battlefield variant of the series history something gone down. Incidentally, there is no lack of changes this week: The new alpha version brings a complete revision of the map including adapted lighting and Co. with.

Apart from that, there’s good news for netcode fans: Youtuber Battlenonsense, known for his extensive research, has tested Incursions-Alpha’s netcode and compared it to current titles. The result reads very well: at 120 Hertz, Incursions is in the spotlight for both Counterstrike: Global Offensive and Overwatch in terms of damage reporting and movement delays. Only the muzzle flash, the eSports version of Battlefield 1 equal to both titles must be minimal beaten.

From a technical point of view, Incursions seems to be on a more than good path. This is certainly not a universally valid indicator for success or failure; But you do not have to worry about a netcode debacle, given the information. (Actually, given the experiences of the last few years, you do not have to worry anymore, but old worries are difficult to die …) Now DICE just has to cope and most of all bring more players to Alpha …

BATTLEFIELD 1 – THIS CHANGES WITH THE SEPTEMBER PATCH

In addition to In The Name Of The Tsar , DICE today released an update for Battlefield 1. The changes range from new ranks to bug fixes to the new class specializations, which in fact are three selectable perks. Also included are a new maximum rank, more maps in the rotation and more features. And we summarize what has happened and what you need to know …

  • Support for In The Name Of The Tsar : Logically, weapons and Co. from In The Name Of The Tsar are included in the patch. In the end you have to actually see and use a weapon that can be picked up …
  • Service Assignments : The new Service Assignments bring in perks that can be unlocked via Assigments, whereby you can always use three at a time. In addition to cross-class perks, there are also class-exclusive abilities – who wonders why fallen enemies are suddenly covered by smoke and can be revived so better, should take a look at all the perks …
  • HRD10 support : Using a dedicated screen and a PC or console that uses HRD support, you can enjoy more vivid colors and more realistic contrasts.
  • More ranks : The new maximum rank is now 120.
  • More maps : The map rotation can now contain 24 maps.
  • Bomber : Bombers no longer take multiple damage from a single ball.
  • Stationary weapons : Stationary weapons must either be repaired or repair themselves after two minutes.
  • Take-off : If you descend from the horse in the jump, you will not see a horse frozen in the jump.
  • Diversity is important : you can not spawn with duplicated gadgets anymore.
  • Fort Vaux : Fixed a collision issue on Fort Vaux that allowed players to climb while lying down.
  • Best Squad : The “Best Squad” screen will appear after the end of the operation and character models will not look blurry anymore.
  • Load time : The “Customize Soldier” menu now loads faster.
  • Killcard : In Spectator mode you can now always see the correct Killcard.
  • User Interface : DICE has improved a lot of details in the user interface. The Killcard now shows the correct rank icon, all weapons are customizable from the frontend, the shortcuts in the homescreen lead to dynamic battlepack and assignment widgets, the name search cuts off empty servers, servers with custom setups are now in the Serverbrwoser displayed as Custom, you can always after the end of the round in the options menu and all rank insignia have the correct color after the end of the round. (#TiefLuftHolt)
  • Netcode : The latency icon now looks better and server-side latency stability has been improved.
  • Dog Tag Fix: The corresponding dog tag is now always unlocked if you have subscribed to Origin Access.

Battlefield 1 – DICE überarbeitet Waffenbalance & Bringt alte Conquest-Variante zurück

DICE hat ein neues Update im Battlefield 1 Community Test Environment aufgespielt, das gleich zwei zentrale Beschwerden vieler Spieler beheben soll: Conquest wurde auf das alte System umgestellt, wo das Halten der Mehrzahl der Flaggen einen starken Ticket-Bonus mitbringt und die Waffenbalance wurde überarbeitet. Genauer gesagt: Alle automatischen und halbautomatischen Waffen wurden angepasst und generell durch die Bank gestärkt. Das Update kann aktuell auf dem PC getestet werden und DICE wünscht sich Feedback. Konsoleros bekommen die neue Testvariante etwas später.

  • Flaggen sind mehr wert: Flaggen sind nun deutlich mehr wert als bisher. Tickets können aktuell nur gescored werden, wenn man die Mehrzahl der Flaggen hält. Auf diesem Weg ist es beispielsweise mit einem Fullcap wieder möglich, einen riesigen Rückstand aufzuholen. Aktuell testet DICE die neue alte Conquest-Variante auf Amiens, Ballroom Blitz, Sinai Desert und St. Quentin Scar.
  • Mehr Gleichheit und Power: DICE überarbeitet die Waffenbalance mit zwei großen Zielen im Hinterkopf. Die Waffen sollen sich stärker anfühlen und die Unterschiede in der Time to Kill zwischen schnell und langsam feuernden Waffen sollen gleichzeitig reduziert werden. Die Time to Kill ist nun recht nah an den Werten von Battlefield 4 und gute Spieler sollen in der Lage sein, mehrere Gegner effektiver bekämpfen zu können, wenn sie die Waffen wirklich gtu beherrschen und gute Reflexe haben.
  • Was sich ändert: Die meisten automatischen Waffen benötigen nun eine Kugel weniger, um jemanden zu erledigen. Die Selfloading Rifles des Medics können nun schneller abgefeuert werden, ohne dadurch ineffektiv zu werden und wurden auch generell genauer gemacht. Zu guter Letzt werden Schrotflinten nun zuverlässiger, was gerade Gefechte auf große Distanz angeht.
  • LMGs: Der Schaden fast aller LMGs wurde erhöht, wodurch sie im Schnitt vier bis fünf Kugeln pro Kill benötigen. Dazu wurde der Damage Fallof reduziert, wodurch LMGs auf große Distanz effektiver sind. Ehemals schwache LMGs mit niedrigem Schaden pro Kugeln haben nun einen erhöhten Rückstoß, damit sie auf Distanz nicht überstark sind.
  • Submachine Guns: Die Maschinenpistolen vom Assault wurden größtenteils sowohl im Nah- als auch im Fernkampf gestärkt, womit die meisten der Waffen nun gerade im Nahkampf vergleichbar tödlich wie die Automatico sind. Die Automatico wurde nun minimal auf Distanz gestärkt; da sie hier aber immer noch die schwächste Waffe ist; wurde der Rückstoß etwas reduziert.
  • Selfloading Rifles: Die Medic-Waffen haben nun im Stehen einen niedrigen Spread, der Spread Increase pro Schuss wurde halbiert (was schnelles Feuern deutlich effektiver macht) und haben eine erhöhte Reichweite. Dazu wurde die Reichweite für den maximalen Schaden deutlich erhöht.
  • Schrotflinten: Schrotflinten sind nun auf Distanz deutlich zuverlässiger und machen gleichmäßiger Schaden – Luckshots und das gefühlte Werfen von Wattebällchen wird nun nicht mehr vorkommen. Dazu wurden die Schadenswerte etwas erhöht.
  • Chauchat (8mm Lebel heavy)
    • Maximum damage: 35 ⇾ 38
    • Minimum damage: 23 ⇾ 28
    • Extended 3 hits kill range
  • BAR and Benet Mercie (.30-06 heavy)
    • Maximum damage: 23 ⇾ 26.5
    • Minimum damage: 19 ⇾ 23
  • Madsen, MG15nA, MG14/17 (7.92×57 heavy)
    • Maximum damage: 23 ⇾ 28
    • Minimum damage: 17.5 ⇾ 21
  • Lewis, Huot, Perino (.303 heavy and 6.6 carcano heavy)
    • Maximum damage: 23 ⇾ 26.5
    • Minimum damage: 15 ⇾ 20
  • Since the Lewis, Huot, and Perino will no longer dropoff to a much lower BTK at range than other LMGs, their recoil has been increased slightly to compensate.
    • Lewis horizontal recoil: 0.34 ⇾ 0.48
    • Huot horizontal recoil: 0.16 ⇾ 0.28
    • Perino Horizontal recoil: 0.24 ⇾ 0.3
  • MP18, SMG 08/18 (9×19)
    • Maximum damage: 23 ⇾ 28
    • Minimum damage: 13.5 ⇾15
  • Hellriegel (9×23)
    • Maximum damage: 23 ⇾ 26.5
    • Minimum damage: 13.5 ⇾ 15
  • Automatico (9mm Gilsenti)
    • Minimum damage: 12 ⇾ 13.5
    • Vertical recoil: 0.4 ⇾ 0.36
  • Ribeyrolles (8×35)
    • Maximum damage: 23 ⇾ 28
    • Minimum damage: 15 ⇾ 17.5
  • M1903 Experimental (.30-18 Auto) yes, it’s effectively an SMG
    • Minimum damage: 13.5 ⇾ 15
    • Extended 4, 5, and 6 hit kill ranges.
  • ALL SLRs
    • -0.03 to standing ADS minimum spread.
    • Spread increase per shot (SIPS): 0.2 ⇾ 0.1.
    • Increased range for most SLR bullets.
  •  RSC (8mm Lebel semi)
    • increased two hit kill range: 47m ⇾ 70m
  • SL1906, SL1916, Mondragon, General Liu (7.92×57 semi)
    • Damage dropoff start distance: +50%
    • Damage dropoff end distance: +50%
  • Autoloading 8 (.35)
    • increased 3 hit kill range: 47m ⇾ 70m
  • Autoloading 8 Extended (.25)
    • 3 hit kill range: 17m ⇾ 20m
    • 4 hit kill range: 27m ⇾ 30m
  • m1907 (.351SL)
    • 3 hit kill range: 27m ⇾ 30m
    • 4 hit kill range: 36m ⇾ 45m
  • Cei Rigotti (6.5 carcano)
    • 3 hit kill range: 36m ⇾ 45m
  • 12g Automatic
    • Pellet count: 11 ⇾ 12
    • Max damage: 8.4 ⇾ 7.7
    • Min Damage: 4.2 ⇾ 3.85
  • Sjögren
    • Pellet count: 13 ⇾ 12
    • Max damage: 8.4 ⇾ 9.1
    • Min Damage: 4.2 ⇾ 4.55
  • M97 Trench Gun
    • Pellet count: 15 ⇾ 12
    • Max damage: 8.4 ⇾ 10
    • Min Damage: 4.2 ⇾ 5
  • M97 Sweeper
    • Pellet count: 22 ⇾ 12
    • Max damage: 7.2 ⇾ 12.5
    • Min Damage: 2.4 ⇾ 4.2
  • Model 10, Model 1900, and Sawed Off
    • Pellet count: 20 ⇾ 12
    • Max damage: 8.4 ⇾ 12.56
    • Min Damage: 4.2 ⇾ 6.25

 

BATTLEFIELD 1 – THESE ARE ALL SPECIALIZATIONS COMING OUT IN SEPTEMBER

As announced yesterday, the specializations (or perks) will be tested in the Battlefield 1 Community Test Environment starting today. The Perks will appear in the September patch at the same time as In The Name Of The Tsar. And we have the overview of all perks, the functionality and other details – three Perks can be used at the same time, there are not only classes available for all classes but also class-specific specializations and who wants to get to the perks must top motivated crack assignments.

  • Three simultaneous specializations : players can use three specializations at the same time.
  • Service Assignments : The September patch will unlock three specializations from the beginning. All other perks must then be unlocked via service assignments.
  • More strategy and depth : The perks should not necessarily bring massive benefits, but provide players with new opportunities to interpret the role of the class. The ultimate goal is new strategic decisions and more depth in class setup.
  • Generic and class-specific : There are a total of seven class-independent specializations. There are also two class-specific specializations.
  • #MOAR : DICE will release more specializations in the future.
  • Generic – Flak: Explosive weapon damage is reduced by 15%.
  • Generic – Flak : Suppression by enemy fire is reduced by 25%.
  • Generic – Quick Rain : The time to regeneration is reduced by 20%.
  • Generic – Quick Unspot : The enemy spotting marker disappears 2 seconds faster.
  • Generic – Bayonet Training : The Bayonettchargeattacke takes longer and recharges faster.
  • Generic – Hasty Retreat : Enemy shelling sprints 10% faster.
  • Generic – Camouflage : Anyone who moves slowly or not is not marked by spot flares.
  • Assault – Juggernaut : The attached gas mask reduces the explosive weapon damage by 15%. This value can be combined with Flak.
  • Assault – Controlled Demolition : TNT is now detonated sequentially.
  • Medic – Stimulant Syringe : Resurrecting a competitor is 20% faster in the sprint for 8 seconds. This value can not be combined with other bonuses.
  • Medic – Concealed Rescue : Fallen Squad members drop a smoke grenade within 20 yards. The ability has a 40-second cooldown timer.
  • Support – Unbreakable : Suppression with Bi-Pod set up is reduced by 75%.
  • Support – Pin Down : If an enemy is suppressed and ridiculed, then he remains spotted by the suppression longer.
  • Sniper – Scapegoat : Anyone brought to below 35HP by a distant enemy will automatically drop a decoy. The ability has a 30-second cooldown timer.
  • Sniper – Perimeter Alert : When a tripmine is triggered, all enemies within 15 yards on the minimap are revealed.

As always, the devs want feedback and opinions from the players. The detail values ​​may change as well as the functions of individual perks based on the feedback. And so we wish you a lot of fun and are curious what you think of the changes and innovations …

BATTLEFIELD 1 – NEW MAP ALBION WITH GAMEPLAY: LANDEOPERATION, GUNS & BOMBERS

Yesterday it was announced that the new Battlefield will be released next year . Apart from that – and in the hype something unnoticed … – DICE LA has released an update for the Community Test Environment, which brings the third map from the Russia DLC In The Name Of The Tsar. Although Albion offers – as well as the two battlefields that have been tested publicly – another snow setting; otherwise, the map is completely different: There is a solid landing operation, many landing craft, shore batteries and even the new Russian bomber may roam the snow-covered islands. And as always we have gameplay and more information …

  • A landing operation : Albion offers the first landing operation in Battlefield 1. While the Russians have the spawn on the mainland, spawning on the German side on a destroyer in front of the archipelago. Also important to know: Albion is really big. In addition there are the usual weather changes – fog, sun and more are possible.
  • Island hopping : There are several islands. Playfully relevant in the Conquest, however, are only the two largest and a tiny island, all of which are quite close to the mainland – there are the flags. Without a boat, it is very difficult to get from island to island, which is why there is a whole heap of small landing boats.
  • No horses : Horses or armored land vehicles are in vain – there are no vehicles away from planes and boats.
  • Hilly and rocky : The islands on Albion are hilly and full of rocks – a comparison with Naval Strike Battlefield 4 fits very well. But you do not want too many buildings for cover. Snipers can easily handle careless and non-contoured opponents.
  • Two Behemoths : For the first time in Battlefield 1, there is a different behemoth on the map per faction. On the German side there is the battleship; Russia gets the airship.
  • New Landing Craft : The new Landing Craft can accommodate four men – the driver is protected and steers the boat, but has no weapons. There are also three other positions, all of which are also protected and offer LMGs. As soon as the landing craft arrives at the beach, the ramp lowers and you can start running. Also interesting: Anyone who has no position on one of the guns, can still stand in the boat. If you just want to sail people through the area as a captain, you should be careful: torpedo boats or airplanes make very short work of barely armored boats.
  • Giant Bomber : The new Russian bomber is in action for the first time. Apart from very cool animations in the position change there is room for a total of four men and with one of the setups the chance to drop new supply drops .
  • Monster Shield : There are huge shore batteries on the lake-facing sides of the islands. Once you get in, you get to see a cool animation before you get stuck behind the cannon and fire the gigantic cannon. The shore battery fires very accurately over hundreds of meters – so boats and infantry have a hard time if a passable shooter is on board. In compensation, the shooter can be done by flank maneuvers; In addition, there is a fairly low rate of fire and a very sedate turning of the turret. Also important: The batteries are destroyed to start and must be repaired by the support. And what is broken and repaired, can break again – so the guns are not as powerful as you might fear.

Battlefield 5 – EA bestätigt neuen Serienteil für 2018

In der vergangenen Nacht hat EA die aktuellen Quartalszahlen vorgestellt, von – sehr guten – Verkaufszahlen für Battlefield 1 gesprochen und ganz nebenbei und fast unbeachtet im anschließenden Investorencall auch noch den Release eines neuen Battlefield-Teils für 2018 angekündigt. Genauer gesagt: Auf die Frage, was Serienfans 2018 erwarten sollen, wurde von EA-Boss Andrew Wilson neben neuem Content und fortgesetztem Support für den aktuellen Serienteil auch der Release eines neuen Battlefield bestätigt.

Details zum neuen Titel fehlen natürlich noch komplett – es kann Battlefield 5, Bad Company 3, Battlefield 1944, Battlefield Vietnam 2 oder meinetwegen Battlefield 2143 werden. Was genau uns erwartet, werden wir vermutlich erst dann erfahren, wenn DICE und EA wollen, dass wir es erfahren – Leaks und versehentlich geleakte Details zu Setting, Name und Co. waren zumindest bei den letzten DICE-Titeln kein Thema. Und so warten wir ganz geduldig auf all die Dinge, die in Zukunft kommen werden. All unser Geld würden wir nur auf einen Release ab Oktober oder November verwetten…

Be advised: Bevor wir in Zukunft für Verwirrung sorgen, werden wir in Bezug auf den neuen Serienteil bis zu einem offiziellen Announcement oder glaubwürdigen Informationen immer von Battlefield 5 sprechen.

BATTLEFIELD 1 – GAMEPLAY AND SCREENSHOTS OF LUPKOW PASS

Last night, DICE has made several unsuccessful attempts and shifts to publish the first map of Battlefield 1’s In The Name Of The Tsar dLC in the Community Test Environment. The snowy and mountainous battlefield in the Carpathians can now be put through its paces by players. Incidentally, Russia is also on board as a new faction, including the first female serial-style female soldier in the series, the new Lancer can make friends with the Chargemechanik and skewer opponents and the Devs have released a few new melee weapons for testing. The altogether eleven new firearms of the Russia DLC are currently not available for testing.

Lupkow Pass is a novelty to Battlefield 1 not only because of the snow setting – the battlefield is large and spacious; the devs did not place armored vehicles on the map. Away from airmen and horses you have to rely on your own legs. Also not always the standard in Battlefield 1: The mountainous battlefield offers plenty of cover – trees, rocks, elevation changes and more ensure that snipers and campers do not have it too easy. All this could change however with longer duration of action and after. As Behemoth the armored train including winter camouflage is used. And where we already talk about the winter: The weather changes regularly – from glorious sunshine over refreshing wind to heavy snowfall is all there.

Incidentally, the new lancers usually work like normal horses – roadkills are available when skipping over and the lance can also be swung like a sword. New is the charge attack – just press the right mouse button and storm storm horse and rider with lowered lance. If you’re aiming for the right target – the hit zone is quite small – you’ll spike enemies. Various players report that the work of the Devs on horse physics and controls means a noticeable improvement and that the horses are now more directly controlled and less likely to get stuck.

BATTLEFIELD 1 – GAMEPLAY AND SCREENSHOTS OF LUPKOW PASS

Last night, DICE has made several unsuccessful attempts and shifts to publish the first map of Battlefield 1’s In The Name Of The Tsar dLC in the Community Test Environment. The snowy and mountainous battlefield in the Carpathians can now be put through its paces by players. Incidentally, Russia is also on board as a new faction, including the first female serial-style female soldier in the series, the new Lancer can make friends with the Chargemechanik and skewer opponents and the Devs have released a few new melee weapons for testing. The altogether eleven new firearms of the Russia DLC are currently not available for testing.

Lupkow Pass is a novelty to Battlefield 1 not only because of the snow setting – the battlefield is large and spacious; the devs did not place armored vehicles on the map. Away from airmen and horses you have to rely on your own legs. Also not always the standard in Battlefield 1: The mountainous battlefield offers plenty of cover – trees, rocks, elevation changes and more ensure that snipers and campers do not have it too easy. All this could change however with longer duration of action and after. As Behemoth the armored train including winter camouflage is used. And where we already talk about the winter: The weather changes regularly – from glorious sunshine over refreshing wind to heavy snowfall is all there.

Incidentally, the new lancers usually work like normal horses – roadkills are available when skipping over and the lance can also be swung like a sword. New is the charge attack – just press the right mouse button and storm storm horse and rider with lowered lance. If you’re aiming for the right target – the hit zone is quite small – you’ll spike enemies. Various players report that the work of the Devs on horse physics and controls means a noticeable improvement and that the horses are now more directly controlled and less likely to get stuck.

BATTLEFIELD 1 – GAMEPLAY AND SCREENSHOTS OF LUPKOW PASS

Last night, DICE has made several unsuccessful attempts and shifts to publish the first map of Battlefield 1’s In The Name Of The Tsar dLC in the Community Test Environment. The snowy and mountainous battlefield in the Carpathians can now be put through its paces by players. Incidentally, Russia is also on board as a new faction, including the first female serial-style female soldier in the series, the new Lancer can make friends with the Chargemechanik and skewer opponents and the Devs have released a few new melee weapons for testing. The altogether eleven new firearms of the Russia DLC are currently not available for testing.

Lupkow Pass is a novelty to Battlefield 1 not only because of the snow setting – the battlefield is large and spacious; the devs did not place armored vehicles on the map. Away from airmen and horses you have to rely on your own legs. Also not always the standard in Battlefield 1: The mountainous battlefield offers plenty of cover – trees, rocks, elevation changes and more ensure that snipers and campers do not have it too easy. All this could change however with longer duration of action and after. As Behemoth the armored train including winter camouflage is used. And where we already talk about the winter: The weather changes regularly – from glorious sunshine over refreshing wind to heavy snowfall is all there.

Incidentally, the new lancers usually work like normal horses – roadkills are available when skipping over and the lance can also be swung like a sword. New is the charge attack – just press the right mouse button and storm storm horse and rider with lowered lance. If you’re aiming for the right target – the hit zone is quite small – you’ll spike enemies. Various players report that the work of the Devs on horse physics and controls means a noticeable improvement and that the horses are now more directly controlled and less likely to get stuck.

BATTLEFIELD 1 – GAMEPLAY AND SCREENSHOTS OF LUPKOW PASS

Last night, DICE has made several unsuccessful attempts and shifts to publish the first map of Battlefield 1’s In The Name Of The Tsar dLC in the Community Test Environment. The snowy and mountainous battlefield in the Carpathians can now be put through its paces by players. Incidentally, Russia is also on board as a new faction, including the first female serial-style female soldier in the series, the new Lancer can make friends with the Chargemechanik and skewer opponents and the Devs have released a few new melee weapons for testing. The altogether eleven new firearms of the Russia DLC are currently not available for testing.

Lupkow Pass is a novelty to Battlefield 1 not only because of the snow setting – the battlefield is large and spacious; the devs did not place armored vehicles on the map. Away from airmen and horses you have to rely on your own legs. Also not always the standard in Battlefield 1: The mountainous battlefield offers plenty of cover – trees, rocks, elevation changes and more ensure that snipers and campers do not have it too easy. All this could change however with longer duration of action and after. As Behemoth the armored train including winter camouflage is used. And where we already talk about the winter: The weather changes regularly – from glorious sunshine over refreshing wind to heavy snowfall is all there.

Incidentally, the new lancers usually work like normal horses – roadkills are available when skipping over and the lance can also be swung like a sword. New is the charge attack – just press the right mouse button and storm storm horse and rider with lowered lance. If you’re aiming for the right target – the hit zone is quite small – you’ll spike enemies. Various players report that the work of the Devs on horse physics and controls means a noticeable improvement and that the horses are now more directly controlled and less likely to get stuck.

Battlefield 1 – DICE: We’ve put the private servers in the sand; big improvements are coming

Battlefield 1’s private server theme is about the proverbial deadly beaten horse: soon after seven months of release, the features are far from what was available and feasible in Battlefield 4 with community tools; In addition, the development continues more than slowly. Producer David Sirland has now chosen very open words and promised at the same time speedy recovery: DICE had “the release and the available features” of the private server for the launch and afterwards “in the sand.” Everything was planned differently: The private server should have the features and features that were already available in the past titles, with more features and convenience.

Reasons why the private servers for the launch were not available at all and then it took months after the delayed live again, until elementary functions such as Kicks, Bans or a VIP list made the game, can not give the producer. Although the word is not explicitly mentioned, it can be assumed that it is not possible to give details of what went wrong in the end, due to a – for developers quite normal – NDA.

At the same time, the developers are convinced that the path is right: servers can run anywhere thanks to the cloud, and there should be a set of features that is constantly updated and improved. Unlike the tools of the past, a full service is now planned. However, this is currently still far away and the situation is not good, even from the point of view of DICE; At the same time, however, it is assumed that you will get to where you wanted to go right from the start.

A small arrangement: Actually, David Sirland is not wrong – setting up his own server, configuring it correctly and making sure everything is running well was more or less torture. When everything gets easier and better, and annoying things like instant messaging Dropping out of finals for choosing a limited class, because they are clearly communicated in the game and the spawn is prevented altogether, then everything is fine. However, the problem is exactly what he also addresses: DICE has set it discreetly closed in the sand and so far delivered virtually nothing of what you had to deliver. Plans can be so beautiful – if at the end of it is none of it and the months go into the country, then you will become impatient and angry as a patient fan at some point. We stay curious and wait for the things to come.

Battlefield 1 – April-Patch erscheint Morgen: Platoons, Waffenvarianten & Mehr

Erinnert ihr euch noch, wie wir am Montag die Nachricht bekamen, dass der April-Patch für Battlefield 1 sich aufgrund der Zertifizierung verschieben und nicht am Dienstag – aka dem traditionellen Patch-Tag… – erscheinen würde? Wer die Befürchtung hatte, dass man lange warten müsstem kann sich jetzt ganz entspannt zurücklehnen: Soeben hat DICE angekündigt, dass das Update am Donnerstag erscheinen wird.

Auf dem PC geht es mit der zweistündigen Downtime ab 9:00 Uhr los; danach folgen um 11:00 Uhr die Playstation 4 und am Ende ab 13:00 Uhr die Xbox One. Einene xakten Changelog gibt es noch nicht; viele Details sind aber bereits bekannt. Und wir fassen zusammen, was man wissen muss…

  • Neue Inhalte: Vier neue Waffenvarianten der „Level 10“-Klassenwaffen und 19 neue und meist auf das Teamplay fokussierte Ribbons stecken im Update.
  • Platoons: Auch die bereits aus den Vorgängern bekannten Platoons sind wieder mit dabei.
  • Server-Features: Ein Spielstart ab sechs Spielern, Mapvotes zum Rundenende für alle, Admin- und VIP-Listen sowie Passwortschutz erweitern die bis dato doch sehr schmalen Funktionen für private Server
  • Netcode: Der Netcode wurde überarbeitet. Spieler mit hohem Ping werden nun weniger für frustrierende und gefühlt in Deckung erlebte Tode sorgen.
  • Balance: Granaten werden nicht mehr automatisch regeneriert werden. Was von den automatisch auftauchenden Granaten übrig bleibt ist der Umstand, dass Granaten sich nun auch im Hintergrund regenerieren und dass man nach etwas Wartezeit die Granate sofort an der nächsten Ammobox bekommt. Außerdem wurden diverse Maps und Modi überarbeitet und Flugzeuge etwas abgeschwächt.

 

Battlefield 1 – April patch released Tomorrow: Platoons, Weapon Variants & More

Do you remember, as we were told on Monday, that the April patch for Battlefield 1 would be postponed due to certification and would not appear on Tuesday – aka the traditional patch day …? If you were worried that you would have to wait a long time, you can now lean back and relax: DICE has just announced that the update will be released on Thursday.

On the PC it starts with the two-hour downtime from 9:00 clock; This will be followed by the Playstation 4 at 11:00 and the Xbox One at 13:00. There is not yet an xchange changelog; many details are already known. And we summarize what you need to know …

  • New content : Four new weapon variants of the “Level 10” Class Weapons and 19 new and mostly focused on the team play Ribbons are in the update.
  • Platoons : Even the already known from the predecessors Platoons are back with it.
  • Server features : A game start from six players, Mapvotes to the round end for all, admin and VIP lists as well as password protection extend the so far very narrow functions for private servers.
  • Netcode : The netcode has been revised. Players with a high ping will now be less worried about frustrating deaths.
  • Balance : Grenades will not be automatically regenerated. What remains of the automatically appearing grenades is the fact that grenades are now regenerating in the background and that after a while you get the grenade immediately at the next Ammobox. In addition, various maps and modes have been revised and aircraft somewhat weakened.

Battlefield 1 – April-Patch verzögert sich leicht, bringt wichtige Server-Features & Mehr

Im Livestream zum April-Patch von Battlefield 1 hat DICE die eine oder andere Ankündigung zu dem Update gemacht. Neben wirklich guten Nachrichten für Server-Admins haben die Devs aber noch weitere Infos gehabt: Platoons, neue Waffenvarianten, neue Ribbons, Mapvotes für alle, Adminrechte, VIP-Listen und Co. sollen Fans glücklich machen. Einziger Wermutstropfen: Das April-Update erscheint vielleicht nicht im April, da es noch in der Zertifizierung steckt. Allzu lange soll es aber trotzdem nicht mehr dauern.

  • Platoons: Platoons werden mit dem nächsten Patch für alle verfügbar sein.
  • Neue Waffenvarianten: Im Patch werden vier neue Varianten bestehender Waffen stecken.
  • Mehr Ribbons: Es gibt 19 neue Ribbons. Die konzentrieren sich vor allem auf Teamwork – Revives, Spotting und Co. bringen nun die Ribbons.
  • Mapvotes: Ab sofort sind Mapvotes immer der Standard und auf allen Servern aktiviert.
  • Adminrechte vergeben: Ab sofort kann es mehrere Admins pro Server geben.
  • VIPs: Der Entwickler ist sich nicht ganz sicher; wenn die Zertifizierung klappt, wird es aber auch VIP-Listen für Server geben.
  • Passwörter: Es wird definitiv Passwortschutz für private Server geben.
  • Tote spotten: Medics können nun Tote spotten, um zu signalisieren, dass man sie retten will.
  • Ticks: Die Flaggeneroberung bringt jetzt weniger Punkte; jede Sekunde im Flaggenradius bringt dafür mehr Punkte.
  • Granaten: Granaten werden nicht mehr automatisch regeneriert werden. Was von den automatisch auftauchenden Granaten übrig bleibt ist der Umstand, dass Granaten sich nun auch im Hintergrund regenerieren und dass man nach etwas Wartezeit die Granate sofort an der nächsten Ammobox bekommt.
  • Netcode: Der Netcode wird nun Spieler bestrafen, die einen Ping von über 100 haben. Die Treffererkennung wird für diese Spieler auf eine serverseitige Version gewechselt.

Battlefield 1 – April-Patch verzögert sich leicht, bringt wichtige Server-Features & Mehr

In the livestream of the Battlefield 1 April Patch, DICE made a few announcements about the update. In addition to really good news for server admins, the devs have had more info: platoons, new weapon variants, new ribbons, mapvotes for all, admin rights, VIP lists and Co. should make fans happy. The only downside: The April update may not appear in April, as it is still in the certification. But it should not take too long anyway.

  • Platoons : Platoons will be available for everyone with the next patch.
  • New weapon variants : The patch will contain four new variants of existing weapons.
  • More ribbons : There are 19 new ribbons. The focus is mainly on teamwork – Revives, spotting and Co. are now bringing the ribbons.
  • Mapvotes : As of now, Mapvotes are always the default and enabled on all servers.
  • Admin rights awarded : From now on there can be several admins per server.
  • Fewer players to start : Instead of at least 20 players per server, now 6 players are needed to start the game. In the future, the number will probably be freely selectable.
  • VIPs : The developer is not quite sure; if the certification works, there will also be VIP lists for servers.
  • Passwords : There will definitely be password protection for private servers.
  • Dead scoff : Medics can now mock the dead to signal that they want to save them.
  • Ticks : The flag conquest now brings fewer points; every second in the flag radius brings more points for it.
  • Grenades : Grenades will not be automatically regenerated. What remains of the automatically appearing grenades is the fact that grenades are now regenerating in the background and that after a while you get the grenade immediately at the next Ammobox.
  • Netcode : The netcode will now punish players who have a ping of over 100. The hit detection is changed to a server-side version for these players.

Battlefield 1 – Hardcore Damage, More Hardcore, Servers & More

Even on weekends, let’s not forget to type some fresh news about Battlefield 1 after inspecting world domination plans . Today in the message: DICE will turn up the hardcore damage again, the next round of tests of Premium Friends is pending and DICE confirms that servers are in Frankfurt. And we have all the details for you …

  • Premium Friends is back : Premium Friends was not available for a short time. But the next round of testing is coming up very soon – who is in the party with a premium player can go to all DLC servers; but does not earn any points.
  • 200 percent damage : DICE will increase the hardcore damage to 200 percent in the next few days – probably with the April patch . This should be the implementation of a vote .
  • Hardcore and They Shall Not Pass : Immediately all modes are in They Shall Not Pass in hardcore mode available . If you are looking for the server, just search for “- [DICE] – Hardcore – TSNP TDM -“.
  • German servers : The desire for servers standing in Germany was called again and again. However, one wonders at DICE about something: In Frankfurt, there are already servers.

Battlefield 1 – Ammo 2.0 is officially dead

Do you remember the time when DICE wanted to completely redefine the balance of Battlefield 1 with Ammo 2.0 ? Grenades and virtually all gadget ammunition should regenerate, there would have been fewer gadget ammunition for spawning and ammo boxes would have significantly reduced the regeneration time. Now it’s clear: with the exception of the faster resupply time for grenades – by the way, you still have to go to support to get a grenade at the end … – Ammo 2.0 is officially dead .

That means three things: There will definitely be no magical inventory of ammo for gadgets and grenades, DICE has made a big balance change and you will not be punished if you just throw a grenade just before death. Attempting to make support and team play more important, prevent equipment suspected of dying and at the same time ensure that gadgets without support do not become completely useless, is history.

Battlefield 1 – Ammo 2.0 is officially dead

Do you remember the time when DICE wanted to completely redefine the balance of Battlefield 1 with Ammo 2.0 ? Grenades and virtually all gadget ammunition should regenerate, there would have been fewer gadget ammunition for spawning and ammo boxes would have significantly reduced the regeneration time. Now it’s clear: with the exception of the faster resupply time for grenades – by the way, you still have to go to support to get a grenade at the end … – Ammo 2.0 is officially dead .

That means three things: There will definitely be no magical inventory of ammo for gadgets and grenades, DICE has made a big balance change and you will not be punished if you just throw a grenade just before death. Attempting to make support and team play more important, prevent equipment suspected of dying and at the same time ensure that gadgets without support do not become completely useless, is history.

Battlefield 1 – The Name Of The Tsar Brings Snow, Russia, Cannons & More

In addition to the information on monthly patches and Co. for Battlefield 1, DICE has also unveiled first tangible information on In The Name Of The Tsar. In addition to artwork for the second DLC including Russian Cossacks, giant guns, a ship and snow, there are also first references to weapons, the various maps and more. And we summarize everything again …

  • In The Name Of The Tsar : The second expansion brings Russia as a new faction. On the artworks – which, incidentally, are quite close to the real content in the light of past experiences … – you can see many more things about that.
  • Snow : All artworks show more or less snow.
  • Three Maps : If you look at the artwork, you can assume that three different maps will be shown. A massively snowy and flat map, a battlefield on the coast with small islands and a battlefield in the mountains can be seen.
  • Cossacks : There are the notorious Cossack riders.
  • Big Cannon : On a map there is a gigantic cannon reminiscent of shore batteries.
  • New vehicle : There is a new armored vehicle that apparently has cannons on its sides and probably can not fire straight ahead.
  • A ship : In addition to the big cannon and the already well-known gunboat in the background is a slightly larger ship to see. Whether this is only decoration, whether DICE introduces a new Behemoth or whether it is a normal vehicle is so far unknown.
  • New weapons : On the artworks you can see two new weapons with the Fedotov Automatov and the Parabellum MG14 / 17 .

Battlefield II – Leak: add-on in work, brings World War II & nuclear bomb

UPDATE: Yes, that was our April Fool’s joke. So you have to, can and can not take any of what is written here, even in a rudimentary way. Although it would definitely have been a very cool Battlefield.

Anyone who has thought that DICE will concentrate fully on Battlefield 1 for the next few years may have been wrong: A leak directly from the official website reveals an add-on that was set up during World War II. The most important things to know: The release is in September, four factions and twelve battlefields should inspire fans and the developers promise not only beautiful graphics, but also more destruction, better teamplay, battleships and retractable aircraft carriers, many content to Motivation and atomic bombs, which should change the map completely. We can feel the hype …

  • Addon : Battlefield II is not a completely new series part, but an addon for Battlefield 1. Whether you can strike Standalone is unknown.
  • Numbers : 64 players, 12 maps, four factions, more than 40 weapons, 23 vehicles and 50 new ranks should be available.
  • Sea battles : Sea battles are called in two places. In addition to the sinking of a whole fleet is described that one could watch an aircraft carrier while sinking. Also a submarine is called as a vehicle.
  • Four factions : Officially, four factions have been confirmed. Anyone looking at the locations described can assume that, in addition to Germany, the US, Russia and Japan are also allowed to intervene in the fighting.
  • More destruction : There should be more destruction and detail than ever before.
  • Nuclear war : There should be a way to drop an atomic bomb. It seems that a new and mission-based system is being used. Exciting: The match should not be over after the atomic bomb explosion, but continue on a completely devastated map.
  • Missions : Through missions the team play should be improved. The developers call vehicles, air strikes and the atomic bomb as rewards for good team play. Details about the tasks are still missing.
  • Day and night change : There should be a day and night change.
  • Battlefields : In addition to Iwo Jima, the landing of the Aillierten in Normandy, the storming of Berlin and an unspecified map on the eastern front are called.
  • Price and Date : The Relase is on September 8 for PC, Xbox One and Playstation 4. For the expansion 35 euros are due “if you own Battlefield 1.” What that means for players without Battlefield 1, you can currently only speculate.

Of course, at the end we have to warn someone – a leak is still a leak. However, since we ourselves were on the website thanks to the tip of a well-known Youtubers – the link leads back to nowhere … – and have made the screenshots, we are very sure that this is not a fake. We’re curious to see exactly when DICE will reveal Battlefield II and when it’ll see the first gameplay …

Battlefield 1 – Ammo 2.0 kommt, automatische Granatenregeneration fliegt aber raus

Die komplett neue und dezent kontrovers aufgenommene Resupply-Balance für Battlefield 1 – die den doch sehr fancy klingenden Namen Ammo 2.0 bekommen hatte… – wird überarbeitet und angepasst. Wie Producer David Sirland verkündete, wird die automatische Regeneration von Granaten und Gadgets komplett entfernt werden. Eine zeitbasierte Komponente soll immer noch enthalten sein; ohne Support wird man aber keine magisch auftauchenden Granaten oder sonstige Ausrüstung haben.
 

Was genau DICE damit meint, ist nicht komplett klar.Fakt ist: Die Lösung, bei der nach geraumer Zeit neue Gadgets und Granaten auf magische Weise einfach im Inventar auftauchten, ist Geschichte. Die weiteren Änderungen von Ammo 2.0 wie ein langsam voranschreitender Counter, ein Aufmunitionierungsstopp bei Suppression und diverse weitere Änderungen dürften aber weiterhin enthalten sein. Ob Battlefield 1 sich merkt, wie viel Gadget-Munition und Granaten man beim Tod noch hatte und Spieler entsprechend mit weniger Ausrüstung spwnen lässt, ist bisher übrigens noch nicht bekannt.

Im Klartext heißt das: Höchstwahrscheinlich wird man also wohl die von diversen Fans – inklusive uns… – vorgeschlagene Lösung nutzen, bei der man nach geraumer Zeit einfach sehr schnell an eine neue Granate kommt, wenn man sich irgendwann an einer Ammobox einfindet. Genauere Details dazu sollen am Donnerstag mit einem neuen Update im Community Test Environment veröffentlicht werden. Bis dahin warten wir gespannt, was genau DICE am Ende machen wird und freuen uns, dass zumindest die Diskussion um magisch auftauchende Ausrüstung am Ende sein dürfte.

Battlefield 1 – Hat Easter-Egg mit fliegendem Haus an Luftballons

Who would not want to fly away after a tedious discussion about grenade balance, the role of support and Co. in Battlefield 1 ? This is unfortunately not really possible; But DICE hid a really cool Easter egg on Verdun Heights: If you look around and destroy a few things, you can fly a house away with balloons. True meaning does not have that; as we know DICE, they may have hidden more clues and definitely a nod to the Disney movie Up! packed into the game.

You definitely do not have to do much: Destroy three bottles of wine first, then shoot at two wind flags and the little house on the edge of the map will lift you off. We find: A very cool little Easter Egg …

Battlefield 1 – Gameplay by Rupture released

Just yesterday there was Fort Vaux to admire the second map from They Shall Not Pass ; Today we are already looking at the next upcoming map for Battlefield 1, which bears the name Rupture. Between bunkers and rolling hills in the sunset, a mighty bridge crosses over a river. With red blooming poppy everything looks very nice …

  • Square layout : Rupture is shared by the river in the middle. On each river side there are two flags; the fifth and last flag is directly on the bridge. You can also walk over the river and behind the front.
  • Bridge fight : The bridge is through the layout of the point where both sides collide. By the way, you can also be under the bridge.
  • How nice : Rupture is beautiful and very idyllic.
  • Lighting and darkness : From the beautiful sunset, the lighting changes gradually to dusk.

Battlefield 1 – Fort Vaux Gameplay: The new Operation Locker in the video

In the Community Test Environment of Battlefield 1 Fort Vaux can be played starting today. The second maps from the “They Shall Not Pass” -DLC were already briefly seen in an operation; but nothing was known about the conquest. Now that’s changing and we can confirm what we already suspected: The battlefield in and around a French fortress is reminiscent of Operation Locker and Operation Métro. However, the developers have also incorporated a few elements that remind a bit of His Crossing …

  • We need tunnels! Fort Vaux plays almost exclusively in the fort itself. That means in plain language: there are tunnels, halls and a stack of more and less winding corridors. Thus, the map is strongly reminiscent of Operation Locker and also Operation Métro, which squeezed players into narrow corridors in Battlefield 3 and Battlefield 4 and enjoyed huge popularity.
  • Nonlinear : Unlike Operation Métro and Operation Locker, Fort Vaux is not linear. Instead, there is a two-triangle layout; adjacent flags can almost always be reached directly. Inspiration has been his crossing here .
  • Fresh air : All you have to do without fresh air on Fort Vaux – the Uncap spawns are outdoors and at least two of the flags are also outdoors.
  • Central confusion : The central flag is in the courtyard, where you can not only be attacked from the front, but also pay attention to shooters on the second floor around the courtyard. Those who are really brave can cross the courtyard on a bridge on the second floor.
  • Always Flank : You can often avoid enemies outside the corridors by moving along the ramparts.

BATTLEFIELD 1 – INHOUSE: THIS IS THE BEST WEAPON OF THE GAME

Battlefield 1 has a pretty decent balance right now, the February patch (which Changelog already knows) will not bring any gigantic changes, so the time has come to tell you what the best weapon in Battlefield 1 is. By the way, if you think we’ll call the automatico now, you were totally wrong: It’s definitely not the best weapon. And the result, which in the end is by far the strongest gun, should surprise more than one player. And with that we wish you lots of fun … (By the way: Is not that a great transcription?) If you are afraid that we will only use BILD headlines now: Do not worry, we just wanted to get a typical and very serious Youtuber. Heading to choose …)

A question of balance
Before we can tell you what the best weapon in the game is, we need to look at the weapon balance and especially at the underlying mechanics. Battlefield 1 uses – similar to the last series parts – a number of values, which in the end ensure that weapon X plays as it currently plays …

  • Recoil : The recoil ensures that you have to correct regularly with continuous fire or quick bursts of fire, because the weapon warps. This weapon can warp up and sideways. Normally, in Battlefield 1 they will move up and randomly to the left or right per burst.
  • Spread : The spread is the second influence on where the ball flies. Unlike the recoil, you can not compensate for it. With continuous fire the spread increases constantly and the balls remain within a cone, which becomes wider with longer fire duration. If you stop firing, the spread goes down again. The only exception in Battlefield 1 are LMGs, which become more accurate with increasing fire duration and are very inaccurate with the first bullets.
  • Rate of Fire : The higher the rate of fire, the more balls the opponent will kill in a short time and fly into the ears. Logically, right?
  • Damage : Logically, the damage is very important for the weapon balance. There is a point from where the point decreases linearly and sometimes in gradations to the minimum damage.
  • Headshot Multiplier : The question of how much a headshot counts is also important.
  • Muzzle velocity : Muzzle velocity affects how far an opponent may be removed to hit him without guesses.
  • Bullet Drop : Dragging the ball through air resistance is important for long-range combat.
  • Magazine size : More balls help repel more enemies without waiting forever to reload. The latter, of course, is also important.
  • Stance : Depending on your standard or movement, most weapons will become inaccurate faster.

More balance questions
So far, so good and interesting. Generally speaking, DICE has decided on a slightly different balance than in the previous titles and made the spread more important, which makes the infamous tap firing impossible. (Note: In the last titles you could fire as fast as continuous fire, if you pressed the fire key fast constantly fast, as the spread values were reset to the original value again and again.Who hammered accordingly fast on the key, had only Instead, the focus is now – off the LMGs – to deliver different lengths of fire bursts depending on the distance and at the same time to adjust the pauses between the bursts of fire to the length of these. That sounds a bit exhausting at first glance In return, however, rewards training and background information. Apart from that, little has changed, though DICE has tried to give individual weapons a clearer range of uses. The result is definitely interesting, but does not make it easier to find the best weapon.

How do you determine the best weapon?
Determining the best weapon is quite simple in theory: you look at the values per weapon , draw your calculator and try to figure out how long it takes to kill an enemy at a certain distance. To do this one should try to imagine different game situations – two enemies in close combat are, for example, a different topic than an enemy at 70 meters and no cover. Alternatively, one trusts in one’s own experience, which of course is a completely different topic – often one has only hinted at one weapon or another, only to give up quickly. In any case, various weapons have emerged, which we would call the best in their class.

  • Assault – Hellriegel : Yes, we know – we should surely have taken the Automatico or one of the A-10 shotguns. Right? The answer is simple: no. This is about the best weapon and not the best weapon for ten to fifteen meters. Thanks to its good rate of fire and huge magazine, the Hellriegel can eliminate enemy groups, it is very rare to reload and the weapon is relatively accurate. Alternatively – and for longer distances – the MP18 is still a good choice because it is a bit more accurate. Only in close combat is the Automatico superior and can even be played there as a hipfire monster without zoom. Nevertheless, who does not play on Suez – where a shotgun is a good idea – drives with Hellriegel or MP18 usually much better.
  • Medic – Autoloading 8 : Now we’re probably crazy, right? To take the only weapon that has a foolish five shots in the magazine – sure. We’re crazy, are not we? In fact, Autoloading 8 is by far the best Medic weapon: the damage is highest, the weapon is extremely accurate, you have the best firing rate of all Medic weapons, and you can fire them very fast without firing significantly inaccurate. If you do not feel like having to use the secondary weapon regularly in close combat with more than one opponent, you are welcome to unpack the Mondragon or the self-loading 1906. In direct duel these weapons of Autoloading 8 but always inferior.
  • Scout – All : Surprise: Sniper rifles have no relevant differences. Who does not just unpack the only DRM variant or the weapons without sweetspot, should simply orientate itself on which distance you prefer to play. The sweetspot ensures that you should change your weapons depending on the mode, map and game style. Those who like it close and personal should, of course, pack Martini Henry and SLME; At long distances, the M1903 is the strongest. The big challenge is always to hit hard and make sure you attack enemies at the optimal distance.
  • Support – BAR or Huot : Well, there are other very good support weapons. But BAR and Huot are the weapons that are the best compromise of accuracy and damage, and can therefore be played very well offensively. If you can make friends with staying behind and also use the Bi-Pod, you are welcome to use other weapons of support. But since this is about the generally best weapons, we recommend you to use BAR and Huot in general. As a defender in the rush, the situation looks different, of course – here you should grab the MG15 NA.

All Over Winner: Autoloading 8
Yes, we know it: The Autoloading 8 is hard to use because you have to shoot very precisely because the magazine is so small and because it will definitely be hard at first. However, if you train a bit and think carefully, you will quickly dominate regardless of the map and mode. The Medic is automatically the best infantry choice by healing – if you do not meet a ton of vehicles and get away with grenade spam – and can revive fellow combatants. And the weapon in combination with the great Medic revolvers loosely, so you can turn off two or three enemies. Only in the range of ten meters, you have to watch out for shotguns and the Automatico, where you have here – unlike the other Medic weapons … – quite passable chances of survival. Who trains a lot,

 

BATTLEFIELD 1 – CHECK THE FEBRUARY PATCH: RIBBONS, BUG FIXES, MAP VOTES & CHANGELOG

A few hours ago, the Community Test Environment for Battlefield 1 officially started . The first big goal in the test environment is short and sweet: The February patch is to be put through its paces. With the announcement, a comprehensive is Changelog surfaced that – unsurprisingly – a very good overview of the changes and innovations in the upcoming update provides, Be it new goals, ribbons, balance adjustments or map votes – we have here the perfect overview of what is planned. Because we do not know exactly how closely you have the procedure in the Community Test Environment in mind, we want to point out very far in the text that all changes are adjusted on the basis of feedback and may eventually be delayed in extreme cases.

  • #Swag for motivation : The ribbons known from the last series parts are back – to start there will be a total of 20, which you can always get back. The concept: who does something for the team and the victory will be rewarded with the ribbon and 500 experience points. Incidentally, DICE is pleased to receive Ribbon suggestions. Furthermore, there are now 50 class ranks – who makes it to the top, gets a very cool Killcard with “class flair.” In addition, you can dust with only eight weapons for 500 kills 25,000 points and an elite Codex entry. So many players have new goals and you also get regular rewards. Our reward-trimmed brain is happy …
  • Map Vote : At the end of the turn you will now be able to vote for between two randomly selected maps from the server rotation. Incidentally, the “End of Round” time is not extended by this.
  • Bad Tank Spawn : Fixed a bug that could cause tanks to spawn on a team, even though no tank was supposed to spawn.
  • Grenade hate : The gas grenades now emit only 15 gas instead of 22 seconds. Impact Nades are also weakened – from a maximum of 80 it returns to a maximum of 72 damage.
  • Weapon Balance : You can massively arm weapons. However, the changes are rather marginal – the highest of the emotions is a 10 percent recoil adjustment or adjustments to weapon animations.
  • Vehicle selection : You can no longer select vehicles during the countdown to the lap start.
  • Bugs : DICE also fixes a ton of small bugs. Be it crashes, missing animations, indestructible table components, very strange details like menus that do not work properly after calling Satan three times or similar absurd things – a lot is happening.
  • Private Server: You can now disable the Behemoth. In addition one can adjust that one can spawn only with the Squad Leader. Other server features are currently – because you can not have private servers there … – not tested in the Community Test Environment. By the way, Kicks, Bans and Co. are definitely coming in the next patch.
  • There’s something missing : The changelog missing this time the traditional way several changes and fixes. As more and more players gain access, we will analyze reports, throw gameplay, and make sure that the most important secret changes are acknowledged with messages.
  • Details : Read the details here.

Was Thunder

War Thunder had his release a few weeks ago, so we wanted to introduce you to this game.

1. What is War Thunder?
War Thunder is a Free2Play cross-platform MMO from Gaijin Entertainment that deals with aviation, tank and soon also sea battles. The game is available for PC, Mac, Linux and PS4. All platforms play together. Gaijin Entertainment was known among other things by “IL-2 Sturmovik: Birds of Prey”. The system requirements are here to find.

2. What makes War Thunder special?
Now you’re probably wondering what makes War Thunder special. What sets it apart from the competition? There are several things you can name: the game modes, the module system and the Armor Inspector. I would like to briefly explain this with reference to the tank battles.

2.1 game modes

There are three different game modes in WarThunder:

  • Arcade Battles
  • Realistic Battles (RB)
  • Simulator Battles (SB)

The three game modes differ significantly from each other, for example, in the realistic battles tanks and planes compete against each other, but in the arcade battles they are separated from each other. To enumerate all differences would be too much for this one article, but you can read them here .

2.2 Module system

Another special feature of War Thunder is the modular system. The tanks and planes have no HP beam. The vehicles each have specific modules (eg transmission, engine, ammunition storage) and crew. A vehicle is considered destroyed if the majority of its modules are damaged or the crew incapacitated.

The choice of ammunition plays a very important role. With an APHE grenade you can incapacitate an enemy vehicle with one to two hits as the grenade explodes inside the vehicle. An APCR grenade, however, does not explode inside the tank, so you’ll need a lot more hits.

Here are two pictures of the modules of the “Panzerkampfwagen VII Maus” and the “Flakpanzer I Gepard”.

2.3 Armor Inspector

Another small highlight of War Thunder is the Armor Inspector. With this you can have your individual armor levels displayed in your garage. The viewing angle is also included (> effective armor strength).

3. Vehicles
In War Thunder you have a large selection of vehicles. As fractions are America, Germany, Russia, Great Britain and Japan to choose from.

(Left tanks – right planes)

Germany:

 

America:

 

Russia:

 

GB:

 

Japan:

4. Golden Eagles
As in any Free2Play game, War Thunder has a premium currency, the so-called Golden Eagles. Of these, the premium status, premium tanks, camouflage and 3D decorations (eg bushes) can be purchased.

Premium status gives you more EXP and credits per battle. But you can play well up to rank 3 and 4 without premium.

There is no premium munitions. The premium tanks are usually worse than the regular models, get a little more credits and have special / unique camouflage.

The camouflage and 3D decorations are in the arcade mode purely optical nature, as you are marked in the arcade immediately when you come within sight of the enemy.

 

In the other two game modes you do not have this marker, so you have a small advantage through the camouflage. However, this is only a small advantage and on the other hand the most arcade mode is played.

So I think the Golden Eagles are fair.

5. Conclusion
War Thunder offers challenging battles. The graphics are beautiful and the gameplay thought through. The game offers something for everyone with its three different game modes and thanks to the modular system a tactical approach is necessary.

The game has – depending on the view – but also a few negative aspects. So you have a very steep learning curve at the beginning and a high frustration potential. Those who are not put off by it will find in War Thunder a good – and from the premium prices also fair – game.

 

Battlefield 3 – Ist ebenso wie Bad Company 2 im Xbox One Backward Compatibility Programm

Ihr besitzt eine Xbox One, eine Xbox360 und habt Battlefield 3 und Battlefield Bad Company 2 auf genau dieser alten Konsole besessen? Dann hat Microsoft heute gute Nachrichten für euch: Die zwei Kulthits sind nun Bestandteil des Xbox One „Backward Compatibility“-Programms und können ab sofort dort gespielt werden. Awards, Auszeichnungen, alle DLCs und Co. bleiben dabei übrigens auch auf der Xbox One verfügbar; als kleinen Wermutstropfen muss man leider auf aufgemotze Grafik verzichten. Trotzdem kann man davon ausgehen, dass Fans sich mehr als nur etwas freuen und ansonsten gerne in Dragon Age: Origins und Co. vorbeischauen werden.

Für uns ist die Nachricht auf jeden Fall eine gute Gelegenheit, uns an die Zeit vor fast sieben Jahren und Battlefield Bad Company 2 sowie das eineinhalb Jahre später erschienene Battlefield 3 zu erinnern. Seien es tolle Gefechte, wüste Diskussionen, GamesCom-Besuche oder das Staunen in der Beta von Battlefield Bad Company 2, wenn man auf ein rotes Fass schoss und das mitsamt der nebenstehenden Wand in die Luft flog – allein für diese Erinnerung freuen wir uns über das Xbox One Backward Compatibility Programm. Außerdem haben wir uns alte Trailer anschauen und uns daran erinnern können, wie aufgrund des Soundtracks von Battlefield 3 manche Leute das Serienende vorhersagten. Have fun…

Battlefield 1 – Armored Kill and Bleed Out: Two New Game Variants January & More Content

Since shortly after the launch, DICE has released a new game variant for Battlefield 1 every two weeks . Not surprisingly … – nothing changes at the start of the new year: On January 4, a new version for vehicle variant is ready; on January 18th follows an adapted Rush variant. In Armored Kill, Conquest is played without scouts, and vehicles spawn faster, while Bleed Out Rush is gambled with no regenerating health and reduced spawn time. Away from that promise the developers for January more Battlepack versions with completely new vehicle skins.

By the way, the developers are still guilty of details about further content, patches and upcoming features in the small news update which is currently only to be found in the game. However, since most of the DICE devs have come back from vacation to the office only today, that’s probably not a big shock. We are definitely curious about what lies ahead and when the next patch will be released …

Battlefield 1 – Nvidia releases drivers with fixes for DirectX crashes & SLI issues

If you play Battlefield 1 with Nvidia graphics card, you are suffering with some bad luck under the infamous DirectX crashes; SLI users are tormented by flicker and similar problems. After the graphic card manufacturer announced some time ago that they would work “around the clock” on a solution to the problems, today is the desired new driver for download . Whether the new driver version brings something, we will probably learn from the feedback in the coming hours …

We can not and do not want to write more about that at the moment. Give us in the Comments Feedback, if the new driver will remedy the problems or if you continue to be plagued and tormented. We are very excited and keep our fingers crossed …

BATTLEFIELD 1 – NVIDIA IS WORKING ON SOLUTION FOR DIRECTX ERRORS; AMD USERS ARE ALREADY ON

The infamous DirectX crash in Battlefield 1 is probably the most annoying bug currently found in Battlefield, driving many players to incandescence. While the community is blaming Swedish developers for the game, the reality seems to be a little different: AMD users have not had crossfire system issues since the last update, or suffer from the DirectX crash. Instead of a general problem, it now seems to be a manufacturer-specific error.

In the official forum, Nvidia has now confirmed that they are working “around the clock” on a solution. When a driver update comes, which solves the problems, is currently unknown. Whether DICE can also solve some of the problems is still unknown at this time. The only thing is: It is slowly but surely high time that the problems are resolved as soon as possible.

Battlefield 1 – SLI fixes and performance improvements in the December patch

Apart from the DirectX bug and lack of skill, looking for problems in Battlefield 1 will bring you fast and reliable performance problems on all platforms and PC-exclusive problems with SLI systems. On Twitter and in the official forum, DICE has now had a say and good news in the luggage: Both errors are in the December update – which allegedly appear on December 13 and will definitely bring Giants Shadow as a new map … – more or less complete on the collar.

In the case of performance problems on all platforms, one will correct a bug that caused dynamically adjusted and loaded textures to be partially forced to have too high a resolution , starting a downward spiral: To improve performance, should be temporarily low but they were replaced by higher-resolution and performance-hungry variants, which led to even more performance issues. (A real vicious …) Especially the consoles were affected.

The SLI problems are also on the collar. However, DICE can not do it alone with patches remedies e – the graphics card manufacturers will provide appropriate driver updates.

Battlefield 1 – Report: Patch Content, Patch Appointment, Upcoming Features & More

So far, it was only known that Battlefield 1 would get a free new map in December with Giants Shadow , bringing battles to an important railroad node on a river. Now, an alleged insider has posted more information about the associated patch, including key changes, features, features, and even upcoming content. We summarize what you need to know and, of course, point out that there is no official confirmation so far …

  • Patch-Date : The new patch will be released on December 13th and bring Giants Shadow.
  • Giants Shadow : The new map has as Behemoth an armored train and a storm as a dynamic weather. In addition, all vehicles available in the game will be on the map. Boats will be really important for the first time and will be on the river.
  • User Interface : There will be many improvements and fixes for the user interface.
  • Server Features : As previously announced, there will be more server features. Exact details away from customizable tickets are still missing.
  • Medals, Battlepacks and Scrap : Medals, Battlepacks and Scrap are being redesigned. For example, you will get some scrap if you make it to the end of the turn under the Featured Players.
  • Stop : The Quit button will always work now.
  • Attack and Defense : Joining to an operation allows you to choose whether to attack or defend.

Apart from the patch details, the alleged insider also has information on upcoming DLCs and features planned for later releases …

  • Big Cannon : There will be real trench maps. On these maps, there are behemoth big artillery pieces.
  • Dogfights : A dogfight mode will be released early next year and also bring airships.
  • Snow maps : It is planned to develop a DLC around snow maps.
  • Night variants : Currently it is planned to offer three maps in the future as night variants .
  • Character customization : Currently, DICE is not working on character customization.

Battlefield 1 – Fun Facts: Points, War Bonds, Ranks & More

You wanted to know how many points you need in Battlefield 1 for the highest rank, from when you can really unlock all the content and how long it takes about to get the highest rank? Then we have good news for you: A fan has found answers to all these questions and we summarize the results. A tip: Rank 70 does not even need 20 percent of the points you need to get the maximum rank …

  • Level 70 : Level 70 is the rank with which you can have every imaginable item available so far in play. From this rank there are no more war bonds.
  • More War Bonds : The War Bonds received per level increase with higher levels. But level 70 is over.
  • The goal: 20 million points are needed to get the maximum rank 100. For comparison: Level 70 requires only 3.75 million points. Who really wants the highest rank, will have to accumulate almost seven times as many points.
  • Level 100 : To get from level 99 to 100, you need 2.62 million points. In other words, to make the final level up, you have to play almost as long as you did for the first 70 rank ascents.
  • 666 hours : If you get 500 points per minute, you have to play 666 hours – or 27 days … – to get the maximum rank.

Battlefield 1 – Battlefest launched: Skins, Events and Co

DICE has launched the Battlefest for Battlefield 1 . In plain English this means: there are events, double experience points, skins, dog tags, challenges and more. And we have an overview of what’s coming up and what you can get if you’re doing the right things at the right time. Have fun with the overview …

  • Dog Brands and Stream – November 16 : Anyone who ever games from now until November 27th will get the Battlefest Dog Day. In addition, all Battlefield Insiders will have the appropriate Dog tag and game changers will start giving players the “Best Community in the World” dog tag. These were hardcore and Fog of War added.
  • PTFO, Battlepack and Mission – November 17 : If you play until November 27 on three days and win an operations match, you will get the PTFO weapon skin. Anyone who gets 25 kills with the M1911 in Battlefield Hardline or Battlefield 4 during the same period will receive the Incarcerator Weaponskins. Last but not least, there are also new Battlepacks available in Battlefest-Stuil.
  • Sale, Friday Night and Double XP – November 18th : On Friday (aka Black Friday), Battlefield will be cheaper to buy, players on the “Friday Night” servers will get a special dog tag, and Battlefield 4 and Battlefield Hardline will have double experience.
  • Veterans and Community Test Environment Veterans – November 23 : Anyone who has played Battlefield 3, Battlefield 4 or Battlefield Hardline will get a veteran dog tag. If you’re in the Community Test Environment, you’ll get another veteran dog tag.
  • Friday Night – and Double XP – November 25th : There’s Friday Night Battlefield with DICE developers and double experience points in the Battlefield 4 and Battlefield Hardline.

Battlefield 1 – Patch Changelog: Suez Canal is Bigger, Fixes, Features & More

Today, the new Patch for Battlefield 1 has been released, bringing with it a stack of fresh features: mutinies against inactive squad leaders, a larger version of Suez, balance changes to weapons and operations, bug fixes, more points for Revives, and more hiding in the 1.6 to 1.9 gigabyte update that’s available since this morning. Also included: private servers and a vast amount of text. As always, at the beginning of the message we have an overview of the things you really need to know. The biggest and most relevant changes and adjustments in as little text as possible can now be found right here. Have fun!

  • Suez : Suez has grown bigger – instead of three, there are now five flags. In addition, the capture radii are smaller in the city, so you can take a flag better. Each team got an armored vehicle for this purpose.
  • Operations : The attackers were strengthened. Now there are more tickets, you get back more tickets if you turn off all enemies after taking a sector and there are at least 50 instead of 30 tickets if you take a sector. Finally, you conquer flags now a little faster.
  • Mutiny : If a squad leader does not command for 60 seconds on demand – and, of course, no command is active – then he is demoted and the player who asked for the command becomes the new squad leader.
  • Private Server : From now on private servers can be rented. Details about the – still very limited – features can be found here in the detailed article .
  • Adaptation : The equipment can now be adjusted in the menu. However, apart from the bayonet and camouflage, the weapons can not be adjusted without going to a server.
  • End : Now you can always leave the server when loading the new map after completing the round.
  • Joysticks : Joysticks are now supported.
  • Killfeed : You can now choose whether you want to see nothing in the killfeed, only your own kills, only the squad’s kills, only kills in the vicinity or everything.
  • Lie : Lying soldiers are no longer moved by team members.
  • More points : Revives now bring more points.
  • LMGs : Lightweight machine guns are now a better choice in the medium term.
  • Mortar : Mortars are now inaccurate at very fast fire. The High Explosive Mortar was weakened a bit – the maximum damage is done in a smaller radius. Apart from that, both mortar variants can burn two smoke grenades.
  • Rebound : The rebound mechanics are better explained now. In addition to clearly recognizable ball tracks, there are now hints and a hit sound.
  • Air Defense : The air defense does a little less damage to aircraft (and the same damage as before against Behemoths). The range of the mobile air defense was reduced to it.
  • Fixes : Crashes, a stack of minor bugs, invisible walls, sound problems and more have been fixed. In addition, the performance was slightly improved.
  • Server : Pending flyers should now be a thing of the past. You no longer have to deal with grenades before you see and hear the explosion.

Call of Duty: Infinite Warfare – Well released without cheat protection on the PC

Call of Duty: Infinite Warfare was released yesterday, the reviews vary between okay and really good and the PC technology seems to be quite good – as long as you do not want more than 90 frames per second …. However, there is a different kind of problem with a topic: After Call of Duty: Ghosts with Infinite Warfare and Call of Duty: Modern Warfare Remastered are again “Call of Duty” titles from Infinity Ward reports without any cheat protection appeared.

Three years ago, it took almost half a year for VAC (Valve Anti Cheat) to do at least the bare minimum to stop cheaters. We keep our fingers crossed that this time it will go much faster and remain completely stunned until a change.