All Posts By battlefieldseries

Battlefield 5 – EA bestätigt neuen Serienteil für 2018

In der vergangenen Nacht hat EA die aktuellen Quartalszahlen vorgestellt, von – sehr guten – Verkaufszahlen für Battlefield 1 gesprochen und ganz nebenbei und fast unbeachtet im anschließenden Investorencall auch noch den Release eines neuen Battlefield-Teils für 2018 angekündigt. Genauer gesagt: Auf die Frage, was Serienfans 2018 erwarten sollen, wurde von EA-Boss Andrew Wilson neben neuem Content und fortgesetztem Support für den aktuellen Serienteil auch der Release eines neuen Battlefield bestätigt.

ORIGIN ACCESS – GET MASS EFFECT TRILOGY, TRINE & CO. & OTHER PUBLISHER’S GAMES

Since the start of Origin Access, the subscription service has been constantly expanded on the PC. The Vault’s collection of titles available to subscribers has already grown to 19 games . Next Wednesday, the collection is now again further increased : Whole six new games will then be available for players who pay four euros a month. The six titles are Mass Effect, Mass Effect 2 and Mass Effect 3, Trine and Trine 2 and Peggle.

In other words, one of the most legendary universes in the world will be playable for anyone who pays four euros for a month – Mass Effect is rightly considered one of the most important games ever. Incidentally, the six titles are in good company: Battlefield 3, Battlefield 4 (with Premium), Battlefield Hardline (with Premium), Titanfall, the “Dragon Age” trilogy, the “Dead Space” trilogy and several other games are already available , In addition, paying subscribers get a 10 percent discount on everything and have exclusive previews before release .

In other words, Origin Access is in the process of developing into an ever-better offer and once again offers games from other publishers with both Trine titles. Also interesting: According to EA, the subscription offer on PC and Xbox One are a real success and you get regularly requests from many publishers and developers who want to see some older titles added to the Vault.

Battlefield 1 – Easter patch will be released tomorrow

What’s better than getting a new update for Battlefield 1 just before Easter? And a few things come to mind; bad news is the announcement but definitely not. As usual, the patch comes with a one-hour downtime – on the PC it starts at 9:00; the Playstation 4 will follow at 10:00 and the Xbox One gets the update from 11:00.

Details about the download or the content are currently missing and should be submitted later in the course of the Tuesday. However, it can be assumed that there will be new weapon variants and various fixes.

BATTLEFIELD 1 – NEXT PATCH BRINGS NEW WEAPON VARIANTS & MORE

Some time ago the Battlefield 1 Community Test Environment went offline and the tenor in the community was clear: that was the support for the current series part. Of course, the headline has revealed that this is not the case – the Community Test Environment is back , bringing with it several changes and fixes, as well as eight new weapon deviants. And we summarize what you should know …

  • Volga River : There are changes in operations on Volga River.
  • Eight new weapon variants : With Sjögren Inertial Slug, Ribeyrolles 1918 Optical, Submachine Gun M1912 / P.16 Experimental, M1917 Patrol Carbine, Type 38 Arisaka Patrol, Carcano Patrol Carbine, Ross MkIII Infantry and M1917 Enfield Silenced, there are eight new weapon variants.
  • Fixes : There are several small adjustments and fixes.

A timing for the patch does not exist yet. If you feel like it, you can test the new weapon variants and fixes in the PC Community Test Environment.

BATTLEFIELD 5 – RUMOR: 7 FACTIONS, 10 MAPS, CLASSES & CO.

If the official information about Battlefield 5 is missing, we will have to make do with rumors. And so, as a synopsis of everything, according to the player who predicted Battlefield 1 correctly, more or less completely corresponds to the truth. What else do you want – apart from official information and holidays – more?

 

  • Seven factions : With the United Kingdom, the United States, French resistance fighters, Germany, Italy, Russia and Japan, there will be seven factions to start.
  • Ten maps : There should be 10 maps to start.
  • Four classes : The well-known class setup – healing Medic, support with LMG and ammunition, engineer with rocket launcher and sniper – should come back.
  • Premium : DICE is supposed to put on premium again. There are supposed to be microtransactions that only bring optical things.
  • Customizable weapons : There will be customizable weapons again. The variants should once again belong to the past.
  • All Kits : weapons available for all classes should come back.
  • Customization : Customizable characters should come into play. There should be variants for the factions.
  • Modes : Both operations and incursions will be available for launch.

BATTLEFIELD 5 – EA PROMISES INNOVATION, BETTER TECHNOLOGY AND INNOVATIONS

No one knows exactly what the October confirmed Battlefield 5 will be for a game; However, EA did get some information from an investor telephone conference. The publisher promises “innovation on every level, incredible stories and stunning graphics,” and has also talked about DLC, microtransactions and – of course – PlayerUnkown’s Battleground. And we summarize what you need to know …

  • A bouquet of superlatives : Official details on the setting, the gameplay and Co. are not yet known; nonetheless, DICE has great promises. There will be “innovation at every level, incredible stories, stunning looks and every fan-pleasing gameplay”. Apart from the small – and not surprising – reference to a single player similar statements have been made many times. (And mostly kept, even if there were enough problems …)
  • Battlefield is to blame! You may already have noticed that Anthem – you remember: huge open levels, superhero suits, gorgeous looks, and stuff – moved from fall 2018 to early 2019. EA has now confirmed that they deliberately chose Battlefield 5 for the move.
  • DLC and Microtransactions : There is no perfect way to post-release content – the problem with DLC is that the community is split; The problem with microtransactions is that the tempo for unlocks quickly gets under constant fire. A definitive statement from EA about DLC or micro-transactions for Battlefield 5 is therefore not; EA boss Andrew Wilson, however, has called the importance of more content after launch and the problem of separation. It does not make you quite so smart; the statements, however, seem to go a little bit away from premium.
  • And comparisons with PlayerUnknown’s Battleground : An investor has also briefly raised PlayerUnknown’s Battleground. For DICE and EA, this is not an issue in the field of Battlefield 5: While you look at the tophit of course regarding gunplay, maps and some ideas, you will not just build a copy.

BATTLEFIELD 1 – HAS MORE THAN 25 MILLION PLAYERS

Suitable for today’s investor conference, EA official figures and information published . And while some of it is quite unspeakable or meaningless, there are at least real and hard numbers for Battlefield 1: More than 25 million players have made one or the other round in the current Battlefield since the release. Thus, the current series part sets the record of Battlefield 3 from yesteryear.

Of course, that says nothing about the current numbers of players or the still partially existing problems (admin functions on private servers …). Since October, however, over 1.5 million new players have joined and the number is nonetheless more than just impressive. And of course you can not write anything more – if EA has something interesting to tell you about the new Battlefield, we’ll tell you in newsletters, of course …

Battlefield 1 – Morgen ist Patch Patch-Tag: Januar-Update, Turning Tides, neue Waffenbalance & Mehr

Eigentlich wissen wir schon seit letzter Woche alles zum Januar-Patch von Battlefield 1, mit dem Morgen auch zeitgleich der zweite Teil des „Turning Tides“-DLCs veröffentlicht wird. Weil die Nachricht zum Patch-Tag aber erstens Tradition hat, zweitens sowieso wenig große Dinge passieren und es drittens nichts schöneres als eine umfassende Übersicht über zentrale Änderungen, Neuerungen und Inhalte ist, bewerfen wir euch genau hier und jetzt mit der traditionellen Patch-Nachricht zum Januar-Update.

  • Eine Frage der Timings: So wie gewohnt gibt es eine zweistündige Downtime je Plattform. Der PC startet um 9:00 Uhr, um 11:00 folgt die Playstation 4 und um 13:00 Uhr endet der Patch-Wahnsinn auf der Xbox One.
  • Der zweite Teil von Turning Tides: DICE veröffentlicht den zweiten – und auch letzten – Teil von Turning Tides für Premium-Besitzer. Neben dem neuen Coastal Airship und den Royal Marines als neuer Fraktion gibt es zwei neue Maps, nachdem die Waffen bereits im Dezember mit den ersten zwei Maps erschienen sind.
    • Heligoland Bight: Rund um Helgoland gibt es die bisher größten Seeschlachten in Battlefield 1. Schlachtschiff versus Schlachtschiff, zwei Zerstörer je Team und dazu diverse Inseln und noch mehr Action – DICE legt den Fokus erstmals nahezu komplett auf Boote und Schiffe, während Infanterie und Luftwaffe deutlich weniger wichtig sind.
    • Zeebrugge Raid: Zeebrugge Raid zu beschreiben geht eigentlich einfach – es ist ein querliegendes Operation Métro mit teilweise mehreren Ebenen, Bunkern und rundherum Seeschlachten, während sich drüber Flugzeuge bekämpfen. Ach ja: Und es ist Nacht.
  • Die neue Waffenbalance: Die seit langer Zeit in Arbeit befindliche neue Waffenbalance kommt ins Spiel. Prinzipiell hat DICE die Anzahl der benötigten Kugeln für Abschüsse gerade auf größere Distanzen bei den meisten Waffen reduziert. Außerdem wurden SMGs mit mehr Rückstoß ausgestattet, LMGs sind nicht mehr ganz so schnell zu zoomen und wer in Minen sprintet, erleidet nun den doppelten Schaden. Mehr Details dazu findet ihr hier.
  • Fahrzeuge anpassen: Man kann nun Fahrzeuge und -Fahrzeugkits auswählen, ohne dass ein Fahrzeug verfügbar sein muss. (Und wir haben nur über ein Jahr darauf gewartet…)
  • User Interface anpassen: Alle Farben im User Interface sind nun beliebig anpassbar.

BATTLEFIELD 5 – LEAK: FOUR FACTIONS, TEN MAPS, WAR STORIES & MORE

Do you remember the Leaker who had correctly predicted Battlefield 1 and then revealed Battlefield Bad Company 3 as the next Battlefield and a Battlefield in World War II (which we still call Battlefield 5 …) for 2018? Exactly this Youtuber has now done an interview with another Youtuber, in which he has betrayed more information on factions, weapons, the development status, the single player and Co. (And made sure that we have to interrupt our holiday for a short time, but okay …)

  • Developmental state : The new Battlefield was ready in December for the first time for real Playtests.
  • Title : So far no official title is known. It could be Battlefield 1944 or another game.
  • Premium : While there will be no microtransactions (aside from visuals like in Battlefield 1), DICE will again offer premium. Unlike Battlefront 2, DICE uses DLCs again.
  • Four factions : Germany, the Soviet Union, the Japanese and the US will be the first four fractions.
  • Faction-specific weapons : Some weapons are faction-specific until unlocked for all factions.
  • Four classes : With Assault, Engineer, Support and Recon return four familiar classes. The available weapons, however, may differ from the last titles. However, there will be no class called Medic – as in Battlefield 1.
  • Once the whole war : While the singleplayer focuses on a rather brief section of World War II, there will be content and battlefields throughout the war in multiplayer.
  • Prototypes : DICE will again use prototypes that actually exist; but they were never used extensively.
  • The Gunplay : The gunplay will be based on Battlefield 1. Bullet Deviation and Co. will partly come back and also the strongly separated weapons will give it back.
  • The Maps : Operations on D-Day, Berlin, the Eastern Front and Co. are settings that you can expect for the maps. The battlefields will often be big and open again, although there are smaller maps. All in all, ten maps are used for the launch.
  • Customization : Due to its authenticity, customization will not be completely absurd. Weapons and characters, however, will be adaptable in a realistic context, which is aimed primarily at weapons skins and Soldier skins.
  • No bayonet attack : There are no more bayonet charges, although bayonets can still be used for melee attacks.
  • Melee System : The Melee system will be very similar to Battlefield 1.
  • Vehicles : There are transport boats, tanks, transport vehicles, airplanes (which are much faster and more modern than in Battlefield 1) and virtually everything you can expect. However, horses are missing.
  • Selfish Tank : The tanks will again be in the style of the older games, where the driver controls and can use primary and secondary weapons. The self-repair for the driver, however, is missing after it was first available in Battlefield 1.
  • Customizable Vehicles : Vehicles will be much more customizable than Battlefield 1. Instead of presets, you can choose different upgrades, such as in Battlefield 3 and Battlefield 4.
  • War Stories are coming back : The War Stories from Battlefield 1 – where you took over individual characters for the duration of a mission in a completed story – will come back. However, the individual stories will no longer be separated, but linked together.
  • The good guys play : The majority of the war stories – or all – will play from the point of view of the Allies.
  • No Swastikas and Gore : More Gore than in the last titles or Swastikas are not planned.

BATTLEFIELD 1 – PROGRESS FOR ALL MEDALS, AUTOMATIC GASMASK & SUEZ FRONTLINES

Some time ago, DICE released a first changelog version of Battlefield 1’s November patch , which included fixes and various detail enhancements. Now, the overview of the upcoming changes has been extended and adjusted, so we also have a lot of news on further adjustments and innovations for you. Anyone who wants to work more than a medal should be just as happy as players who do not want to press a button after an unfortunate spawn or want to play the Suez in frontlines. The newly added changes can be found right here …

  • Suez Frontlines : The Frontlines variant of Suez will be released in November. DICE revised the capture points and moved B and D.
  • Back to the spawnscreen : If the spawning player dies between spawning and landing on the ground, you will be returned directly to the spawnscreen.
  • All medals : You can now progress to the top of all five medals available, instead of just advancing on a single selected medal.
  • New Scout Opportunities : The Scout can now place two Tripwire Mines of each variant – available are Gas, Incendiary and High Explosive.
  • Stable Type : When taken, there are fewer camera shakes. For this purpose, the visibility is less restricted.
  • Less smoke and muzzle fire: muzzle fire and smoke on semi-automatic weapons, chauchat and ribeyrolles have been reduced.
  • Automatic gas mask : When spawning in gas, the gas mask is now set automatically.
  • Automatic parachute : The parachute is automatically activated when there is a spawn in the air.
  • Right weapon : The Mosin-Nagant M91 is now the new standard weapon of the Red and White Army in Custom Games.
  • No Flamethrower : In Team Deathmatch there are no flamethrowers on Argonne Forest anymore.