Do you remember the time when DICE wanted to completely redefine the balance of Battlefield 1 with Ammo 2.0 ? Grenades and virtually all gadget ammunition should regenerate, there would have been fewer gadget ammunition for spawning and ammo boxes would have significantly reduced the regeneration time. Now it’s clear: with the exception of the faster resupply time for grenades – by the way, you still have to go to support to get a grenade at the end … – Ammo 2.0 is officially dead .
That means three things: There will definitely be no magical inventory of ammo for gadgets and grenades, DICE has made a big balance change and you will not be punished if you just throw a grenade just before death. Attempting to make support and team play more important, prevent equipment suspected of dying and at the same time ensure that gadgets without support do not become completely useless, is history.