BATTLEFIELD 1 – CONQUEST ADAPTED; KILLS ARE MEANINGLESS & TICKETBLEED AWAY

Battlefield 1 is known to change a lot of things, and it does not stop the latest information even after the oldest mode in the series. More specifically: The playable version of EA Play has completely removed the importance of kills in Conquest mode without warning, and has also taken the ticket bleeding out of the game. Thus, the focus in Conquest for the victory is to take as many flags as possible and to hold them. On demand , it was confirmed that DICE would like the current version of the game and would like to leave it in the game.

Who looks at the gameplay videos, could have noticed that for the first time in the series history with the tickets is not counted down. Instead, there are points every few seconds. However, this does not exist if you turn off an opponent or if he respawns, but only if you have held a flag for a certain time. More precisely, each flag generates one point every 16 seconds. There is one point per capture immediately.

Of course, this has several implications: Ticketbleeding – aka the very quick loss of tickets when the opponent holds a majority of the flags – does not exist anymore. Defending flags is also more important now, as kills can not compensate if you regularly keep fewer flags. In view of this change, the question of how much one can motivate the players to focus on the flags should be exciting. A corresponding comprehensive reward for the winning team should be unavoidable.

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BATTLEFIELD 1 – 60 HERTZ TICKRATE SIND DER NEUE NETCODE-STANDARD, FRAMERATE & MEHR