A few days ago we reported that Battlefield 1 was running on the “EA Play” event with a tick rate of 60 Hertz . Now it has been officially confirmed what many players have wished and some had already suspected: Battlefield 1 will send the standard of 30 Hertz in the net code in the desert and use 60 Hertz as a new standard. All Netcode improvements of Battlefield 4 and Battlefield Hardline are also included – almost logically … – in the October Battlefield. A higher tick rate is probably on the PC in the realm of possibility.
The Tickrate has also a small exciting side effect: It makes no sense to have a tick rate, which is higher than the frame rate, because you have no visible or noticeable profit despite increasing demands. Consoleros may therefore consider a frame rate of 60 Hertz confirmed.
By the way, if you ask yourself what the tick rate is, this is the rate at which the server sends updates to players. The higher this rate, the less problems you will experience with laggs, gambling players and strange situations. Incidentally, tests of Battlefield 4 with the current Netcode have shown that the shooter despite vehicles, destruction, 64 players and Co. does not hide behind titles such as Counterstrike. Or to put it another way: Battlefield 1 should be superior to all other current big multiplayer shooters in Netcode, or at least equal (Counterstrike).