BATTLEFIELD 1 – CONQUEST ADAPTED; KILLS ARE MEANINGLESS & TICKETBLEED AWAY

Battlefield 1 is known to change a lot of things, and it does not stop the latest information even after the oldest mode in the series. More specifically: The playable version of EA Play has completely removed the importance of kills in Conquest mode without warning, and has also taken the ticket bleeding out of the game. Thus, the focus in Conquest for the victory is to take as many flags as possible and to hold them. On demand , it was confirmed that DICE would like the current version of the game and would like to leave it in the game.

Who looks at the gameplay videos, could have noticed that for the first time in the series history with the tickets is not counted down. Instead, there are points every few seconds. However, this does not exist if you turn off an opponent or if he respawns, but only if you have held a flag for a certain time. More precisely, each flag generates one point every 16 seconds. There is one point per capture immediately.

Of course, this has several implications: Ticketbleeding – aka the very quick loss of tickets when the opponent holds a majority of the flags – does not exist anymore. Defending flags is also more important now, as kills can not compensate if you regularly keep fewer flags. In view of this change, the question of how much one can motivate the players to focus on the flags should be exciting. A corresponding comprehensive reward for the winning team should be unavoidable.

BATTLEFIELD 1 – 60 HERTZ TICKRATE SIND DER NEUE NETCODE-STANDARD, FRAMERATE & MEHR

A few days ago we reported that Battlefield 1 was running on the “EA Play” event with a tick rate of 60 Hertz . Now it has been officially confirmed what many players have wished and some had already suspected: Battlefield 1 will send the standard of 30 Hertz in the net code in the desert and use 60 Hertz as a new standard. All Netcode improvements of Battlefield 4 and Battlefield Hardline are also included – almost logically … – in the October Battlefield. A higher tick rate is probably on the PC in the realm of possibility.

The Tickrate has also a small exciting side effect: It makes no sense to have a tick rate, which is higher than the frame rate, because you have no visible or noticeable profit despite increasing demands. Consoleros may therefore consider a frame rate of 60 Hertz confirmed.

By the way, if you ask yourself what the tick rate is, this is the rate at which the server sends updates to players. The higher this rate, the less problems you will experience with laggs, gambling players and strange situations. Incidentally, tests of Battlefield 4 with the current Netcode have shown that the shooter despite vehicles, destruction, 64 players and Co. does not hide behind titles such as Counterstrike. Or to put it another way: Battlefield 1 should be superior to all other current big multiplayer shooters in Netcode, or at least equal (Counterstrike).

BATTLEFIELD 1 – NEW INTERPLAY INTERFACE IS NOW BEING TESTED IN BATTLEFIELD 4

It has been known for some time that DICE wants to strengthen the teamwork with a squad in Battlefield 1 over several rounds. Now it has been announced that an appropriate interface will be tested in Battlefield 4 – a small group of players currently has access to the feature, which will be released later this year not only for all players in Battlefield 4, but also in Battlefield Hardline . An exact date is still in vain; but the speech is of months.

With the new functions you should be able to put together a group of players before the start of the round, with which you can then change the servers and even the games – the change from St. Quentin Scar to Siege of Shanghai should be easily feasible with the same group of players. The interface will also include other unknown features. So far, only one feature has been confirmed that will suggest the next maps and modes to play.